Homebrew Beastmen Species Details

Beastmen are native to the land of the east in Solonia. They come in various forms and sizes that often look as if they are andromorphic animals. They are known to be distrusting of humans and Tieflings, but friends of elves and orc's alike. They are more tribal or 'savage' according to modern society but this gives them a strong connection to nature and wild magics that exist in these lands. 

Their lands consist of Desert, Swamp, Ice Lands, and Oasis. Depending on which land the beastman originated from, determines the kind of beastman that land produced. Thus, causing a weakness to the beastmen of climate, for not all beastmen are created to withstand the varying climates of the lands. 

Beastmen Traits

All Beastmen start with the following traits/spells.

Running Leap

With a 20m running start, the beastman can long jump up to 30m.

Keen Hearing and Smell

The beastman has advantage on Perception checks that rely on hearing or smell.

Speak with Animals

You gain the ability to comprehend and verbally communicate with beasts for the duration. The knowledge and awareness of many beasts is limited by their intelligence, but at minimum, beasts can give you information about nearby locations and monsters, including whatever they can perceive or have perceived within the past day. You might be able to persuade a beast to perform a small favor for you, at the GM’s discretion.

Previous Versions

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1/4/2026 9:12:39 PM
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