Homebrew Dragonborn-Goliath Species Details
Dragonborn–Goliath hybrids are rare folk born of draconic ancestry and mountain-dwelling giants’ descendants. Towering and powerfully built, they combine the dense physiques and endurance of goliaths with select draconic traits that often manifest gradually as they mature. These individuals are most commonly found in high-altitude regions or other harsh environments, where strength, patience, and resilience are necessary for survival.
Physically, Dragonborn–Goliath hybrids tend to be taller and heavier than most humanoids, with thick bone structure and formidable musculature. Many display partial scales, reinforced plating along the chest or joints, or other draconic features from an early age, while traits such as horns, sharpened teeth, or breath weapons often emerge later in childhood. Their movements are deliberate rather than quick, favoring stability and control over speed.
Culturally, these hybrids are shaped strongly by their environment and upbringing rather than by ancestry alone. Those raised among mountainfolk often adopt a pragmatic worldview, valuing endurance, reliability, and contribution to the group above lineage or reputation. They are typically reserved in speech and slow to act, but once committed, they are difficult to dislodge from their chosen course.
Dragonborn–Goliath hybrids are well suited to lives of physical labor, guardianship, and survival in unforgiving terrain. Whether serving as wardens of remote regions, wandering protectors, or members of druidic circles attuned to stone and storm, they are known less for displays of aggression and more for their ability to stand firm when others falter.
Dragonborn-Goliath Traits
Creature Type: Humanoid
Size: Medium (about 7–9 feet tall)
Speed: 35 feet
Breath weapon
When you take the Attack action on your turn, you can replace one of your attacks with an exhalation of magical energy in either a 15-foot Cone or a 30-foot Line that is 5 feet wide (choose the shape each time). Each creature in that area must make a Dexterity saving throw (DC 8 plus your Constitution modifier and Proficiency Bonus). On a failed save, a creature takes 1d10 damage of the type determined by your Draconic Ancestry trait. On a successful save, a creature takes half as much damage. This damage increases by 1d10 when you reach character levels 5 (2d10), 11 (3d10), and 17 (4d10).
You can use this Breath Weapon a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.
Breath weapon
When you take the Attack action on your turn, you can replace one of your attacks with an exhalation of magical energy in either a 15-foot Cone or a 30-foot Line that is 5 feet wide (choose the shape each time). Each creature in that area must make a Dexterity saving throw (DC 8 plus your Constitution modifier and Proficiency Bonus). On a failed save, a creature takes 1d10 damage of the type determined by your Draconic Ancestry trait. On a successful save, a creature takes half as much damage. This damage increases by 1d10 when you reach character levels 5 (2d10), 11 (3d10), and 17 (4d10).
You can use this Breath Weapon a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.
Giant Ancestry
You are descended from Giants. Choose one of the following benefits—a supernatural boon from your ancestry; you can use the chosen benefit a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest:
Cloud’s Jaunt (Cloud Giant). As a Bonus Action, you magically teleport up to 30 feet to an unoccupied space you can see.
Fire’s Burn (Fire Giant). When you hit a target with an attack roll and deal damage to it, you can also deal 1d10 Fire damage to that target.
Frost’s Chill (Frost Giant). When you hit a target with an attack roll and deal damage to it, you can also deal 1d6 Cold damage to that target and reduce its Speed by 10 feet until the start of your next turn.
Hill’s Tumble (Hill Giant). When you hit a Large or smaller creature with an attack roll and deal damage to it, you can give that target the Prone condition.
Stone’s Endurance (Stone Giant). When you take damage, you can take a Reaction to roll 1d12. Add your Constitution modifier to the number rolled and reduce the damage by that total.
Storm’s Thunder (Storm Giant). When you take damage from a creature within 60 feet of you, you can take a Reaction to deal 1d8 Thunder damage to that creature.
Large Form
Starting at character level 5, you can change your size to Large as a Bonus Action if you’re in a big enough space. This transformation lasts for 10 minutes or until you end it (no action required). For that duration, you have Advantage on Strength checks, and your Speed increases by 10 feet. Once you use this trait, you can’t use it again until you finish a Long Rest.
Powerful Build
You have Advantage on any ability check you make to end the Grappled condition. You also count as one size larger when determining your carrying capacity.