Homebrew Fragmented Soulbound Species Details

 

Rumors speak of individuals encountering a being that fits this description, they all repeated the same thing.

''The Steel Revenant'' 

Fragmented Soulbound's Traits

Creature Type: Construct
Size: Large (about 10-16 feet tall) or Medium (about 6–8 feet tall) or Small (about 3–4 feet tall), chosen when you select this species
Speed: 30 feet

As a ''Souldbound'' you have these special traits:

Core Resilience: The soulbound's prismatic essence doesn’t metabolize, so mundane toxins and bodily failures have little meaning against what they are.

Integrated Containment: The vessel isn’t armor—it’s the body; the bond is the failsafe, and it cannot be “taken off” without unmaking the self inside. 

Sentry’s Rest: You dont sleep; instead you enter a motionless regulation state, aware, while the vessel stabilizes the fragmented core. 

Specialized Design: The vessel was built with purpose and precision—every joint, plate, and channel reflects an intended function, later forced to adapt to failure. 

Tireless: hunger, thirst, and breath are biological limits; The Soulbound run on pure energy, not respiration or digestion.

As a Souldbound, you have these special traits. Core Resilience (replaces Construct Resilience): Quorvath’s prismatic essence doesn’t metabolize, so mundane toxins and bodily failures have little meaning against what he is. Integrated Containment (replaces Integrated Protection): the vessel isn’t armor—it’s the body; the bond is the failsafe, and it cannot be “taken off” without unmaking the self inside. Sentry’s Rest: Quorvath doesn’t sleep; he enters a motionless regulation state, aware, while the vessel stabilizes the fragmented core. Specialized Design: the vessel was built with purpose and precision—every joint, plate, and channel reflects an intended function, later forced to adapt to failure. Tireless: hunger, thirst, and breath are biological limits; Quorvath runs on containment and will, not respiration or digestion.

Construct Resilience

You have Resistance to Poison damage.You also have Advantage on saving throws to avoid or end the Poisoned condition.

Integrated Protection

You gain a +1 bonus to your Armor Class. In addition, armor you have donned can’t be removed against your will while you’re alive.

Sentry's Rest

You don’t need to sleep, and magic can’t put you to sleep. You can finish a Long Rest in 6 hours if you spend those hours in an inactive, motionless state. During this time, you appear inert but remain conscious.

Specialized Design

You gain one skill proficiency and one tool proficiency of your choice.

Tireless

You don’t gain Exhaustion levels from dehydration, malnutrition, or suffocation.

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