Homebrew Ancient Automaton Species Details

Ancient Automatons are essentially stone robots, (Think the guardians form breath of the wild.) Their bodies are stone instead of metal and they have glowing runic symbols across their body, exposed magic energy can be seen flowing out of their body in the form of a blue aura. They are powered by forgotten magic that acts and behaves differently from current magic. While there is very little known information about these beings they appear to have the capabilities of acting and thinking like normal beings. Rare as they are, these automatons are quite knowledgeable when it comes to magic, they can recognise numerous different spells even ones they have never personally seen before. Not even these beings know about their past or the ancient civilisation that built them but they surprisingly have a strong sense of independence, in which they will prefer to think and act to their own accord rather than following the orders of another.

Ability Score Increase

+2 bonus in wisdom and a +1 bonus in intelligence

Age:

It is unknown exactly when these beings were first created, not even the Automatons themselves are aware of when they were first constructed. Seeing as how they do not age, however, it serves very little use for them to know their exact age.   

Alignment:

Most Automatons align themselves anywhere within the neutral spectrum, there are those that may decide to follow paths of good or evil.

Speed:

Your walking speed is about 35ft with your climbing speed being only 15ft.

Languages:

You are fluent in Common and a choice of 3 from Draconic, Halfing, Druidic, Infernal and Abyssal.

Size:

The size of Automatons are always consistent, the small ones are 5ft tall, the medium ones are 6ft 4 tall and the occasional large Automatons are 7ft2.

 

Ancient Automaton Traits

These beings have traits that are mainly robotic/magical

Mystic Feeding

Instead of food, water or breathing, you require a source of magic to keep you going. Whether this is in the form of spells, enchanted books or magic items it is required in order to keep you operational. Magic is consumed in the same manner as food or water for non-autonomous beings and must be smaller than you in size in order to be consumed. (Magic items power you for 1 week, Spells power you for 2 days) (Sleep is still required though.)

Bright Beams

You are capable of firing magic blasts from your hands as a way of defending yourself. These beams replace your primary weapons and are drawn from your magic energy source, (don't worry they don't drain your power source.) As long as you are operational you are able to use these blasts. You are also proficient with these beams

Swim stroke

Your heavy stone body negates you from swimming, as such you are unable to move through bodies of water that are taller than you.

Stone Shell

Your hard body allows you to have an armour class of 2d6 +strength modifier, makes you immune to poison, resistant to fire and weak to acid 

Previous Versions

Name Date Modified Views Adds Version Actions
8/19/2019 1:37:14 PM
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