Homebrew Dullahan Species Details

Fey.

Dullahan Traits

Headless

Darkvision

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Unnatural horsemen

You have almost supernatural skill with riding across the land.

Dullahan Whip Training

You have proficiency with whips and fails. After making a successful attack with a whip or fail, you may attempt to whip that target's eyes. The target rolls a Dexterity saving throw (DC 8 + your proficiency bonus + your Strength or Dexterity modifier). On a failure, the target is blinded until the end of your next turn, you can use this ability a number of times equal to 1 + your Dexterity or Strength modifier (minimum of 1) between short or long rests.

Death’s rider

You know the Spare the Dying cantrip. Additionally, starting at 3 level you know the Knock spell and can cast it once per long rest. At 5 level you can ritual cast Phantom Steed and you ignore any material components needed for either spell. Intelligence or Charisma is your spellcasting ability for these spells.

Headless

Headless: Your body and head (while separate from each other) are connected via a (color of your choice) flame or mist that seeps from the stump of your neck and can expand outward to feel the environment (The color is your choice, the flames do not produce light but rather cast unnatural shadows that make you look more frightening). You can set your head on your neck (though it’s not as solidly attached as regular humans’ head is) or you can hold it in your hand/arms. There is no limit to how far your head can be away from your body, but your head needs to be able to eat, drink, sleep, and breathe as normal to sustain your body. While not on your neck:

  • Your head’s AC is equal to your body’s AC while within 5 feet of each other. Otherwise it is your AC -5 if you’re not wearing a helmet. Hit points are shared via your magical connection.
  • If your head is the target of an attack you can use your reaction to move your body up to half your speed to your head.
  • Your body can extent its flame/mist to feel the environment around it, giving you blindsight up to but not exceeding 10 feet, this only applies to your body not your head.
  • You gain advantage on Charisma (Intimidation) checks.

Languages

Languages: You can speak, read, and write Common and Sylvan.

Ability Score Increase

Ability Score Increase: Dexterity +1, Intelligence +1, and Charisma +1

Previous Versions

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