Homebrew Awakened Cat Species Details
Awakened Cat Traits
An awakened cat has half the hit points a humanoid would possess, making them vulnerable in combat. This weakness is off-set by their uncanny dexterity, reflexes, and speed.Nine Lives
As a reaction, an awakened cat can netigate all damage from a fall. This ability can only be used once before requiring a long rest.
Fur and Claws
All Awakened Cats deal slashing damage instead of bludgeoning damage when they score a hit using an unarmed strike. You also use dexterity for attack and damage rolls with this attack, dealing 1d4 damage, plus your modifier. You have proficiency with this attack.
Ability Score Increase
Awakened cats increase their Dexterity scores by 4 with a maximum of 24 and their Wisdom scores by 1. Their strength decreases by 6.
Age
Awakened Cats have no longer lifespans than any normal cat, unless their lives are magically extended, and can live up to twenty years.
Alignment
Awakened cats tend to be neutral in their outlook on life, taking little notice of anything beyond their own self interest. Although, life experiences and their heightened intellect might cause them to have a different opinion on matters.
Size
Awakened cats are Tiny size and can grow up to twenty-four inches long.
Speed
An Awakened cat's base walking speed is 35' and their base climb speed is 20'.
Quadreped Frame
While not wearing armor, your Armor Class is equal to 11 + your character's Dexterity modifier. Additionally, armor costs double to be made for you, due to your unusual body shape. You also start with half the hit points a humanoid character would possess, due to your fragile frame. Additionally you only gain half the hit points you would normally gain per level, rounded up.
Creatures of Magic
An Awakened cat is a being created and sustained in part by a magic gem called a soulstone. This item is carried or concealed somewhere on their body, which carries their life-force. This item radiates Transmutation magic. Any effect that suppresses magic returns an Awakened cat to her former state and temporarily strips away their conscious thought. This can be averted with a successful Charisma saving throw of DC 18 - your proficiency bonus. Should they leave the area of effect or its duration expire, they awaken with no memory of the time while under the antimagic’s influence. Additionally, due to the magic of the soulstone, an Awakened Cat can use Mage Hand as per the spell, with the following effects:
- You may use this spell to perform finer functions that normally require hands, such as lifting a mug and taking a drink to writing a letter.
- You also may use Mage Hand to wield a one-handed weapon. However, you cannot use this ability to extend the range of your weapon attack beyond five feet of your person. Additionally, two-handed and heavy weapons are too bulky and fail to be lifted if an Awakened Cat attempts to manipulate them with this spell, as well as any item weighing heavier than ten pounds.
Darkvision
An Awakened cat has darkvision out to a range of 60'.
Feline Grace
Awakened cats have proficiency in the acrobatics skill.
Languages
An Awakened Cat can speak, read, and write Common. Additionally, awakened cats can communicate with other felines in their own language, as if under a continuous speak with animals spell.
Awakened Cat Traits
a cat
Comments