Homebrew Myconid Species Details
Myconids are intelligent, ambulatory fungi that live in the Underdark, seek enlightenment, and deplore violence. If approached peacefully, Myconids gladly provide shelter or allow safe passage through their colonies. they often practice a form of collective meditation they call melding to find higher meaning than there current existence.
in an effort to find meaning to their lives some rare Myconids receive the message to explore when melding. this normally sends them on a journey to become a Myconid Sovereign. it is rare for these future Sovereigns to leave the under dark and even rarer for them to become adventurers. it is next to impossible to see a Myconid outside of the Underdark.
Thoughtful Pacifists
The Myconid race has been known to distrust other races within the underdark, but will often offer temporary shelter and safe passage through there territory to visitors and travelers who don't immediately jump to swords. they are recycles by nature and don't like wasting material or food, they also tend to use spores that animate the dead to act as an extra set of hands or guards. working the reanimated corpse until it's nothing but bones. they regulate there spore production so as to not over populate, however, some Myconid colonies intend to expand and multiply as quickly as they can.
Spiritual Explorers
Myconid colonies consist of three to five "circles", these circles are a group of around twenty or so Myconids that all take care of each other, the ruler of all these circles are called Sovereigns. these circles often spend there free time Melding, A group meditation that swaps Rapport Spores to communicate, entertain, and explore. these melding sessions are sometimes amplified by the Sovereign through hallucinogenic spores that create a dream like state of mind, all this melding is in an attempt to grasp a greater purpose than there current existence.
Rotpriests and Sovereign Alchemy
Often Larger expanding Myconid colonies will develop more combat ready characteristics such as spiked fists and stronger paralyzing spores, however, some Myconids learn to heal others by becoming Rotpreisets, using their connection with other Myconids to absorb there wounds and use necrotic forces to damage foes, when they die they often expel a healing energy that heals there brothers. another trait some rare Myconids achieve are the Sovereigns and there ability to use specialized fungi to create potions of sorts. some of these potions can have various effects such as fungal healing potions, to a rare decay potion meant to decay a to the point of either becoming food or being used as a spore servant.
Age
Myconids don't live long as they reach the ends of their lives around 24 years. A Myconid will reach adulthood at the age of 8. many expansionist or hardy Myconids will live a few years long roughly 20 to 30 years longer.
Names
Many Myconids don't consider names as they mostly communicate telepathically through melding, however some myconids who develop basic to advanced speech adopt or are given names similar to real fungi or parts of a fungus.
Names: Shitaka, Velluian, Steb, Shaggmenn, Fly, Sporo
Myconid Traits
Don't Eat ThemAbility Score Increase
You gain a +2 Wisdom and a penalty of -1 Charisma
Superior Darkvison
Myconids have had there entire species live within the dark for an unknown amount of time. they have gained an amazing and powerful eyesight within the dark.
Fungal Anatomy
Myconids are a humanoid race of plants that live a peaceful life within the Underdark.
Sunlight Sensitivity
You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.
Rapport Spores
using your spores you can telepathically communicate with a single ally, the two can send each other messages privately at around a range of 20 ft.
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