Homebrew Dragonborn-Tiefling Species Details
Dragonborn–Tiefling
A dragonborn–tiefling is a rare individual born with both draconic and infernal ancestry. Such hybrids do not occur frequently enough to form their own populations and are usually raised within existing societies. Their lineage expresses itself unevenly: draconic traits define their innate abilities, while infernal influence shapes much of their outward appearance.
In form, a dragonborn–tiefling typically resembles a tiefling at first glance. The body is humanoid and more lightly built than that of most dragonborn, with smooth or faintly textured skin rather than heavy scales. Horns and a tail are common, and facial features tend to be sharply defined. Draconic traits—such as claws, fangs, or subtle scale ridges—are present but understated, often becoming more apparent only when the hybrid draws on their breath weapon or other draconic abilities.
Because their appearance does not clearly reflect their full heritage, dragonborn–tieflings are often mistaken for tieflings. Their draconic nature is most evident through action rather than appearance. Many seek stability through close personal bonds rather than lineage or culture, finding belonging in small, familiar groups—often a household, a found family, or a few trusted companions—rather than in any broader community.
Dragonborn–Tiefling Traits
Creature Type: Humanoid
Size: Medium (about 5–7 feet tall)
Speed: 30 feet
Draconic Ancestry
Your lineage stems from a dragon progenitor. Choose the kind of dragon from the Draconic Ancestors table. Your choice affects your Breath Weapon and Damage Resistance traits as well as your appearance.
| Dragon | Damage Type |
|---|---|
| Black | Acid |
| Blue | Lightning |
| Brass | Fire |
| Bronze | Lightning |
| Copper | Acid |
| Gold | Fire |
| Green | Poison |
| Red | Fire |
| Silver | Cold |
| White | Cold |
Breath Weapon
When you take the Attack action on your turn, you can replace one of your attacks with an exhalation of magical energy in either a 15-foot Cone or a 30-foot Line that is 5 feet wide (choose the shape each time). Each creature in that area must make a Dexterity saving throw (DC 8 plus your Constitution modifier and Proficiency Bonus). On a failed save, a creature takes 1d10 damage of the type determined by your Draconic Ancestry trait. On a successful save, a creature takes half as much damage. This damage increases by 1d10 when you reach character levels 5 (2d10), 11 (3d10), and 17 (4d10).
You can use this Breath Weapon a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.
Fiendish Legacy
| Abyssal | You have Resistance to Poison damage. You also know the Poison Spray cantrip. | Ray of Sickness | Hold Person |
| Chthonic | You have Resistance to Necrotic damage. You also know the Chill Touch cantrip. | False Life | Ray of Enfeeblement |
| Infernal | You have Resistance to Fire damage. You also know the Fire Bolt cantrip. | Hellish Rebuke | Darkness |
Damage Resistance
You have Resistance to the damage type determined by your Draconic Ancestry trait.
Darkvision
You have Darkvision with a range of 60 feet.
Draconic Flight
When you reach character level 5, you can channel draconic magic to give yourself temporary flight. As a Bonus Action, you sprout spectral wings on your back that last for 10 minutes or until you retract the wings (no action required) or have the Incapacitated condition. During that time, you have a Fly Speed equal to your Speed. Your wings appear to be made of the same energy as your Breath Weapon. Once you use this trait, you can’t use it again until you finish a Long Rest.
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