Homebrew Android Species Details
Androids are synthetic humanoids built to assist their creators with highly specialized tasks. They are designed to be compliant and typically have friendly demeanors.
Every android has one or more upgrades to help it excel at its intended functions, but all androids are capable of defending themselves with concentrated bolts of force up close or from a distance.
Despite an android’s sophisticated construction, electrical surges can temporarily disrupt its finely tuned components. Similarly, damage to its core processing functions or long stretches of isolation can wear down an android’s critical faculties, causing it to behave erratically.
Androids tend to be logical introverts, rational and contemplative. Insatiably curious, with an urge to understand themselves and the world around them, androids place great value on intellectual pursuits. They have difficulty interpreting and expressing emotions, both in themselves and in others, which makes them seem distant and uncaring.
Android Traits
As a android, you have the following traits.Ability Score Increases
When determining your character’s ability scores, increase one of those scores by 2 and increase a different score by 1, or increase three different scores by 1.
Alignment
Androids are typically lawful neutral due to being loyal to their creator but their alignments can change if they malfunction.
Age
Androids do not age or die of old age and are created as adults.
Creature Type
You are a Construct.
Size
You are Medium.
Speed
Your walking speed is 30 feet.
Darkvision
Your darkvision has a radius of 60 feet.
Armored Casing
You are encased in thin metal or some other durable material. While you aren’t wearing armor, your base Armor Class is 14 + your Dexterity modifier.
Synthetic Resilience
You have resistance to acid damage, fire damage, immunity to poison damage, cold damage, disease, and the poisoned and exhaustion conditions.
Healing Machine
If the mending spell is cast on you, you can spend a Hit Die, roll it, and regain a number of hit points equal to the roll plus your Constitution modifier (minimum of 1 hit point).
In addition, your creator designed you to benefit from several spells that preserve life but that normally don’t affect Constructs: cure wounds, healing word, mass cure wounds, mass healing word, and spare the dying.
Android Mainframe Sensors
You gain proficiency with the History skill and expertise in the Perception skill.
Lightning Overload
When you take lightning damage, you must succeed on a Constitution saving throw or become stunned until the start of your next turn.
Mechanical Nature
You don’t need to eat, drink, breathe, or sleep.
Sentry’s Rest
When you take a long rest, you spend at least 6 hours in an inactive, motionless state, instead of sleeping. In this state, you appear inert, but you remain conscious.
Modular Upgrade Modes
When you finish a short rest you can switch out one modular upgrade for another.
Aerialist Mode: You gain a flying speed equal to your walking speed and can hover.
Diplomat Mode: You can cast Identify and Tongues. Once you cast any of these spells with this trait, you can’t cast that spell with it again until you finish a long rest. You can also cast these spells using any spell slots you have. You do not require material components to cast these spells.
Intelligence is your spellcasting ability for these spells.
Diver Mode: You gain a swimming speed equal to your walking speed.
Duelist Mode: As a reaction you can add 3 to your AC against one melee attack roll that would hit you. To do so, you must see the attacker.
Medic Mode: You can cast Cure Wounds. Once you cast this spell with this trait, you can’t cast that spell with it again until you finish a long rest. You can also cast this spell using any spell slots you have. You do not require material components to cast this spell.
Intelligence is your spellcasting ability for this spell.
Sentry Mode: You have blindsight with a radius of 60 feet.
Force Strike (Melee)
When you take the Attack action on your turn, you can replace one of your attacks with a force strike. When you hit with it, you deal 1d10 + your Strength modifier force damage plus. This damage increases by 1d10 when you reach 5th level. If the target is a Medium or smaller creature, it must succeed on a Strength saving throw or become prone.
Force Strike (Ranged)
When you take the Attack action on your turn, you can replace one of your attacks with a force strike. When you hit with it, you deal 1d10 + your Dexterity modifier force damage plus. This damage increases by 1d10 when you reach 5th level. If the target is a Medium or smaller creature, it must succeed on a Strength saving throw or become prone. This attack's range is 40 to 120 feet.
Languages
Your character can speak, read, and write three languages of your choice.
Previous Versions
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1/10/2026 7:26:31 PM
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Coming Soon
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