Homebrew Drakyn Species Details
True dragons that were hatched from the captured eggs of chromatic and metallic dragons, Drakyn would have their growth stunted through magical means, only reaching the rough size of a horse. The Drakyn are all made to be as small as they are so they could comfortably fit within their masters' halls while still having an imposing presence. They are the result of powerful individuals who were willing to expend a great deal of resources capturing the eggs of true dragons in order to flaunt their wealth and influence on others because few things could impress audiences more than a tamed true dragon. Even ones that were stunted in their growth as the Drakyn are.
Despite their size, Drakyn still take after their parents in appearance, looking no different than other true dragons with wings, scales, bright eyes, and others features that correspond to one of their parents.
Drakyn Traits
Creature Type: Dragon
Size: Medium (about 5–7 feet tall)
Speed: 30 feet
Flying: 30 feet
Swimming: 30 feet
As a Drakyn, you have these special traits.Claws
You swipe at your foes with your claws. Once per turn, as part of the same action, you can make another attack with your claws. Your claws have the finesse property.
Bite
Replacing all attacks you would make as part of the attack action, you instead bite at your target. If the bite hits, the target must succeed on a Strength (Athletics) or Dexterity (Acrobatics) check (their choice) contested by your Strength (Athletics) check. On success, the attack deals damage as normal. On failure, target is grappled until the end of your next turn.
Tail Sweep
You sweep your tail at your target in an attempt to knock them prone. On hit, target makes a STR or DEX saving throw. On success, target receives damage as normal. On failure, target receives damage as normal and is knocked prone.
Draconic Ancestry
Your lineage stems from true dragons. Choose the dragon whose traits are more dominant from the Draconic Ancestors table. Your choice affects your Breath Weapon and Damage Resistance traits as well as your appearance.
| Dragon | Damage Type |
|---|---|
| Black | Acid |
| Blue | Lightning |
| Brass | Fire |
| Bronze | Lightning |
| Copper | Acid |
| Gold | Fire |
| Green | Poison |
| Red | Fire |
| Silver | Cold |
| White | Cold |
Breath Weapon
When you take the Attack action on your turn, you can replace one of your attacks with an exhalation of magical energy in either a 15-foot Cone or a 30-foot Line that is 5 feet wide (choose the shape each time). Each creature in that area must make a Dexterity saving throw (DC 8 plus your Constitution modifier and Proficiency Bonus). On a failed save, a creature takes 1d10 damage of the type determined by your Draconic Ancestry trait. On a successful save, a creature takes half as much damage. This damage increases by 1d10 when you reach character levels 5 (2d10), 11 (3d10), and 17 (4d10).
You can use this Breath Weapon a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.
Damage Resistance
You have Resistance to the damage type determined by your Draconic Ancestry trait.
Darkvision
You have Darkvision with a range of 60 feet.
Draconic Flight
Though your growth may have been stunted from an early age, you still retain your natural-born affinity for flight. You have a Fly Speed equal to your Speed.
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