Homebrew Fairy (homebrew) Species Details
"Fairies are inhabitants of the fey world. and most are whimsical in nature.
Fairies do not age as they are manifestation of nature, magic and raw emotions. They can be killed only in the confinement of the fey world or if someone destroy their soul together with their body. Being killed in any other way will just cause them to rematerialize in the fey world.
They are creatures of mischief and chaos - boredom is the ultimate sin for a fairy. Their sense of humor varies and they like laughing at their own jokes. mortals mistakenly divide them to "good" and "bad", or "seelie" and "unseelie", as some will do mostly harmless pranks, or ones that will not result in death or grim sufferings, while others seem to find amusement in even more wild pranks, that sometimes result in very grim consequences.
Yet fairies don't divide themselves by those definitions at all. not a "seelie" fey will even find "unseelie" fey actions problematic.
The true laws, and consequently, the laws that mark the differences between types of fairies, are the laws of their courts.
Although not lawful by nature, fairies do abide by the laws of their various courts, which are led by a powerful archfey that act as the king or queen of that court. They will not break the court’s law unless they are ready to pay the grim price for such an act.
In addition, there are some universal laws that all fairies abide by. For example, a fairy will never lie nor break its promise.
But! mortals shall not be mistaken - as the fey ideas of lie and truth, fairness, good or bad and right or wrong, is foreign to mortal's definitions and understandings. fairies do not go by such definitions, nor even by definitions of fiends or celestials. The rules of the fey are their own and follow their own logic." (prologue to 'Fey creatures and other natural phenomenon' by Teva Naot)
Do not trust a fey. Do not insult a fey and never give them your name. Names have power.
Never accept their gifts yet never deny their payments.
A fey will never lie yet only he knows where the truth lies.
If stupidity got a hold of you and you dealt with a fey, always assume there is a variable unknown to you yet known to them.
There is no more cunning than an archfey, creatures that even devils beware from dealing with.“ (from the prologue of 'Guide to Faerie' by the great plane traveler Cosmo Majik)
Fairy (homebrew) Traits
As a fairy, you gain the following traits:Creature Type
You are a fey.
Size
Your Size is Tiny (0.5 - 1.5 feet).
This is the collection of all the rules that regards tiny creatures:
- Your carrying capacity is halved.
- You cannot grapple, push or pull a creature that are medium or higher.
- You can squeeze through spaces your size without any restriction. And can attempt to squeeze through smaller spaces(with dm discretion), with the restrictions.
- You can attempt to use objects tiny in size as cover.
- You can move through enemy spaces during combat as long as they are medium or higher.
Age
As a manifestation of nature and magic you cannot die from natural causes but you can be purposefully killed.
If a fairy is killed outside of the fey world they will rematerialized in the fey world through a 100 years process.
A fairy can permanently die if her soul is destroyed when she is killed, or when being killed in the fey world itself.
Speed
You have 20 feet of walking speed.
Languages
You can speak, read and write in Common and Sylvan
Flight
You have a flying speed of 30 feet. you are unable to fly while wearing medium or heavy armor.
Any bonuses to your speed will be added to your flying speed as well.
Tiny Form
- You have disadvantage on strength checks against a creature medium sized or higher.
- Cover that is considered 1/2 for medium sized creatures, is considered 3/4 cover for tiny creatures and 3/4 cover is considered full cover.
- Equipment you wear(clothes and weapons) must be tailored to your tiny size. Tiny equipment will weigh ¼ of the original weight but will cost the same price because of the unique craftsmanship required to make it, unless done by a craftsman that is proficient in making such equipment, in that case it will cost half of the og price.
Light Wighted
The distance from which you start taking fall damage is doubled and when you take fall damage the damage is halved
Fairy Magic
Often leading travelers astray with illusions of light and fake forest roads - you learn at level 1 the Druidcraft or Dancing Lights cantrips. these cantrips will not count against cantrips known.
As a mean of defense faeries can cast faerie fire.
At level 3 you learn the Fairy Fire spell, you can cast it once per long rest without expending a spell slot. this spell is always prepared and doesn't count against spells known.
Charisma is your spellcasting ability for all those spells.
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