Homebrew Spinnerkin Species Details

Spinnerkin are cave-dwelling Arachnoids hailing from the Underdark who prefer to sit and wait as prey stumble into their intricate webs than to actively hunt or fight in broad daylight. They have a keen eye for small details and are quick learners, often leading the few Spinnerkin who stumble onto the surface to build intricate structures or mechanisms–though their distinct spider-like appearance can be unsettling to most commoners. Technically discovered long ago by adventurers exploring the caverns of the Underdark, Spinnerkin were quickly dismissed as monsters due to their physical similarities to spiders.

Spinnerkin have dark, bristled skin, sharp fangs, and eight long legs sprouting out of their backs primarily used to support them while suspended on walls. They are quite agile for their size and have excellent vision due to their many blood-red eyes–both important traits for those who live entirely in the Underdark.


Spinnerkin Traits

Creature Type: Humanoid
Size: Medium (about 4–6 feet tall)
Speed: 25 feet walking

Average Lifespan: 30-40 years

As a Spinnerkin, you have these special traits.

Darkvision

You have Darkvision with a range of 60 feet.

Arachnoid Agility

You have Advantage on all Dexterity saving throws. Additionally, you can gain proficiency in two of the following abilities: Acrobatics, Athletics, Perception, Performance, Sleight of Hand, Stealth.

Keen Eye

As a Spinnerkin, your time spent weaving webs has given you a keen eye for details. Increase either your Wisdom or Intelligence score by 2. Additionally, you gain advantage in perception checks.

Spider Climb

Due to your spider-like physique, you are able to cling to and maneuver on walls freely. You have a climb speed equal to your walking speed, and can move up, down, and around walls while leaving your hands free.

Potent Toxins

Within your fangs is a toxin commonly used for hunting–though other utilities lay available. You gain a special bite attack which you can use as an action a number of times equal to your proficiency bonus. Choose one of the following options:

Viscous Venom. You deal 2 + your Constitution modifier + 2d4 poison damage as you bite with your fangs. This damage increases by 1d4 poison damage per level above 1.

Paralyzing Poison. Your bites deal 1d4 piercing damage, and discharge a special poison on hit. The target must succeed a contested Constitution saving throw or become Paralyzed for a number of rounds equal to your Constitution modifier. You may do this a number of times equal to your proficiency bonus per long rest.

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