Homebrew Ashatyr Species Details

Originating in the Feywild — a realm of pure emotion-satyrs thrive on the energy of merriment. They resemble elves but have goatlike legs, cloven hooves, and ram or goat horns. The magic of the fey realm has given them an innate ability to perform, to delight, and to resist magical intrusion. While they’re usually found in the Feywild, satyrs do wander to other planes of existence, most often to the Material Plane. There they seek to bring a bit of their home plane’s splendor to other worlds.

Ashatyr Traits

fey

Ability Score Improvement

When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. You can't raise any of your scores above 20.

Ability Score Improvement

When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. You can't raise any of your scores above 20.

Ram

You can use your head and horns to make unarmed strikes. If you hit with them, you deal bludgeoning damage equal to 1d4 + your Strength modifier.

Magic Resistance

You have advantage on saving throws against spells and other magical effects.

Reveler

You have proficiency in the Performance and Persuasion skills, and you have proficiency with one musical instrument of your choice.

Languages

You can speak, read, and write Common and Sylvan

Languages

You can speak, read, and write Common and Sylvan

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