Homebrew Demon Species Details
Whether descended from a celestial being or infused with heavenly power, demons are mortals who carry a spark of the Upper Planes within their souls. Demons can arise among any population of mortals. They resemble their parents, but they live for up to 160 years.
Ability Score Increases
When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character.
Creature Type
Every creature in D&D, including each player character, has a special tag in the rules that identifies the type of creature they are. Most player characters are of the Humanoid type. A race tells you what your character’s creature type is. Demons are considered Fae.
Life Span
Demons lifespans are unknown but have reported to living over 100 years.
Height and Weight
Player characters, regardless of race, typically fall into the same ranges of height and weight that humans have in our world.
Demon Traits
As a Demon, you have the following racial traits.Creature Type
You are a Humanoid. Considered Fae.
Size
You are Medium or Small. You choose the size when you select this race.
Speed
Your walking speed is 30 feet.
Demonic Resistance
You have resistance to necrotic damage and radiant damage.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light.
Syphon Hands
As an action, you can touch a creature and roll a number of d4s equal to your proficiency bonus. The creature takes that number of necrotic damage equal to the total rolled. You then heal for half of the damage delt. Once you use this trait, you can’t use it again until you finish a long rest.
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