Homebrew Galeb Duhr Species Details

Galeb Duhr Traits

 

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Ability Score Increase. Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1.

Age. Galeb Duhr are born fully-developed as young adults and age very slowly. A careful Galeb Duhr can maintain its body for thousands of years, but the harshness of adventuring life means that Galeb Duhr adventurers tend to only live for around 750 years.

Creature Type. You are an Elemental.

Darkvision. Your gemstone eyes easily catch the light of dim caves and caverns. You have Darkvision to a range of 60 feet.

Size. Though the largest of the species can range up to 16 feet in height, a Galeb Duhr adventurer must cultivate a smaller, more nimble body. Such Galeb Duhr typically range anywhere from 4 to 8 feet tall. Your size is Medium.

Speed. Your walking speed is 25 feet.

Rolling Stone. You are capable of curling into a boulder to roll at terrific speeds. You can start rolling as a bonus action on your turn. While moving in this way, you gain the following benefits:

-- Your walking speed increases by 15 feet.

-- Moving across nonmagical difficult terrain costs you no extra movement.

-- You gain resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks.

You continue rolling until the end of your turn. This feature ends early if your speed drops to 0, if you are incapacitated, or if you attempt to Boulder Crash.

You can use this feature a number of times equal to your proficiency bonus, and regain all expended uses when you finish a long rest.

Boulder Crash. While rolling, if you move at least 15 feet in a line towards a creature, you can stop rolling to attempt to collide with it. Make a Strength (Athletics) check contested by the target's Strength (Athletics) or Dexterity (Acrobatics) check (the target chooses the ability to use). If you succeed, the target takes 1d6 bludgeoning damage, and you either knock the target prone or push it 5 feet away from you.

The bludgeoning damage increases to 2d6 when you reach 5th level.

Rock Solid. You have advantage on saving throws you make to resist being pushed, pulled, or knocked prone.

False Appearance. While you remain motionless, you are indistinguishable from a normal boulder.

Geobiology. You don't need to eat, drink, or breathe.

Languages. You speak Common and Terran.

 

As a Galeb Duhr, you have these special traits.

Darkvision

You have Darkvision with a range of 60 feet.

Rolling Stone

  • You are capable of curling into a boulder to roll at terrific speeds. You can start rolling as a bonus action on your turn. While moving in this way, you gain the following benefits:

    -- Your walking speed increases by 15 feet.

    -- Moving across nonmagical difficult terrain costs you no extra movement.

    -- You gain resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks.

You continue rolling until the end of your turn. This feature ends early if your speed drops to 0, if you are incapacitated, or if you attempt to Boulder Crash.

You can use this feature a number of times equal to your proficiency bonus, and regain all expended uses when you finish a long rest

Boulder Crash

  • While rolling, if you move at least 15 feet in a line towards a creature, you can stop rolling to attempt to collide with it. Make a Strength (Athletics) check contested by the target's Strength (Athletics) or Dexterity (Acrobatics) check (the target chooses the ability to use). If you succeed, the target takes 1d6 bludgeoning damage, and you either knock the target prone or push it 5 feet away from you.

The bludgeoning damage increases to 2d6 when you reach 5th level.

False Appearance

While you remain motionless, you are indistinguishable from a normal boulder.

Geobiology

You don't need to eat, drink, or breathe

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