Homebrew Abandoned Abishai Species Details
They were once generals, warriors, and devils under the order of Tiamat, the Chromatic Dragon Queen, a great and mighty wyrm with five heads, each one associated with a different color of Chromatic Dragon.
Now, you are lost, alone, and stranded, separated from your Queen.
Red, for flames that burn the world to ash.
Blue, for lightning that sunders the armor of mortal armies.
Green, for poison that chokes the land and sky, strangling life.
White, for a cold to freeze the land so that nothing may grow or prosper.
Black, for an acidic bile that corrodes the body and soul of anything it touches.
She is indomitable, she is absolute, and to the Abishai, she is their goddess, their queen, their Chromatic Empress.
You are alone with your destiny shrouded before you, your purpose obscured, many questions remain, but one is clear.
What will you do with your newfound 'freedom?'
Creating Your Character
At 1st level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character.
Creature Type
Every creature in D&D, including each player character, has a special tag in the rules that identifies the type of creature they are. Most player characters are of the Humanoid type. A race tells you what your character’s creature type is.
Life Span
The average lifespan of an Abishai is comparable to that of Dragons, more often than not ranging all the way up to 750 years, but taken away from Tiamat's influence, their lifespan is no longer certain.
Height and Weight
Abishai typically stand tall and broad, comparable in size to Dragonborn, often larger, ranging from seven feet all the way to ten feet tall, and ranging from between 250-500 pounds given their large, robust frame and heavy, dense scales.
Abandoned Abishai Traits
As an Abandoned Abishai, you have the following racial traits.Creature Type
You are a Humanoid. You are also considered a Dragon for any prerequisite or effect that requires you to be a Dragon.
Size
Your size is Medium.
Speed
Your walking speed is 30 feet.
Superior Darkvision
You can see in dim light within 120 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
Diminished Flight
You have a fly speed equal to your walk speed, and you can flap your wings in place to hover, maintaining your position in the air without risk of falling unless you are knocked prone, stunned, or incapacitated.
Long-Limbed
When you make a melee attack on your turn, your reach for it is 5 feet greater than normal.
Powerful Build
You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Draconic Resilience
You gain an innate resilience against a certain elemental damage type associated with your color of Abishai.
You gain immunity to non-magical sources of one of the following damage types, and resistance to magical sources of the same damage type.
Black (Acid)
Red (Fire)
Green (Poison)
Blue (Lightning)
White (Cold)
Frightful Presence
Once per day, as an action, you use Frightful Presence, forcing each enemy within 60 feet of you to make a Charisma saving throw, or be frightened of you for 1 Minute.
Creatures immune to fear are not effected by this feature.
Natural Weapons
As a bonus action, you can bite the target, dealing 1d8 plus your strength modifier in nonmagical piercing damage.
As an action, you can swipe and rake a target with your claws, dealing 2d6 plus your strength modifier in nonmagical slashing damage.
As a bonus action, you can swing your your tail at an enemy, dealing 1d12 plus your strength modifier in nonmagical bludgeoning damage.
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