Homebrew Fuyōren - Yokai Realms Species Details
Born and nurtured on gentle flowing rivers and tranquil
ponds, the fuyōren are sentient, mobile plants innately
harmonious with the natural world. Fuyōren societies nestle
within ecosystems effortlessly, acting in synchronicity with the
ebb and flow of the world around them. A society might exist
on the same plot of land for millennia, yet remain undetecta-
ble to outsiders who pass through, with nary a tree uprooted
or stone upturned to indicate the fuyōren’s presence.
Seasonal Divination
Bound to nature, the fuyōren bear an imprint of the world
at the time of their birth. So-called “winter warriors” are
fuyōren born in the bitter, colder months and are believed
to bear an aggressive, steely disposition. Fuyōren born in
spring are blessed with a childlike, optimistic disposition,
while summer fuyōren are typically charismatic, and autum-
nal fuyōren are said to be wise. Whether these stereotypes
are true or merely a product of a cultural myth manifesting
itself in the way fuyōren are raised is unknown.
Kaiju Callers
Kaiju are feared and worshipped by the fuyōren for their
power to obliterate swathes of an environment through
their presence alone. Many fuyōren cultural traditions in-
clude dances, festivals, and ceremonies which aim to placate
such behemoths. Bolder fuyōren may actively seek ram-
paging kaiju, drawing them away from societies and fragile
ecosystems and into the untamed wilderness, usually at the
cost of their own lives. Bakuryō and other kaiju that do not
interfere with the natural world are revered by the fuyōren,
while Raiko and other chaotic beings of wanton destructive
force are hated and feared.
Fuyōren - Yokai Realms Traits
As a fuyōren, you have the following traits:Fuyōren Traits
Ability Score Increase. Your Dexterity score increases by
2, and your Wisdom score increases by 1.
Age. Young fuyōren are raised on the water until they
reach adolescence and learn to walk upright. They reach
adulthood at around 18 years old and have been known to
live to 150
Anatomy. You have two arms and two legs
Size. You are Medium Grown fuyōren can reach 6 feet tall
Speed. Your walking speed is 35 feet
Creature Type. You are a Plant
Fluid Movement
Fluid Motion. You have advantage on saving throws
you make to avoid or end the restrained, paralysed, or petrified condition on yourself.
Graceful Step. You can move across any liquid surface—
such as water, mud, snow, or quicksand—as if it were solid
ground. However, you are not protected from the damaging
effects of contact with dangerous surfaces, such as lava or acid.
You do not sink into the surface if you end your movement
on it
Water Magic.
Through a 10-minute ritual, you can imbue a vial of ordinary water with magical properties. Choose
one of the following effects:
• The water gains the magical properties of holy water.
• The water becomes a simple antidote that ends the
poisoned condition when drunk by one creature.
• The water is imbued with vitality. Drinking the vial is
enough liquid to hydrate a Large or smaller creature for
24 hours.
• The water bubbles with healing magic. A creature who
ingests the vial of water regains 1d4 hit points.
The water remains potent for the next 24 hours, after
which time it returns to normal. You can use this feature a
number of times equal to your proficiency bonus, regaining
all expended uses when you finish a long rest.
Nature Warden.
You gain proficiency in your choice of
one of the Druid class skills
Languages. You can speak, read, and write Common and
Sylvan
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