Homebrew Abyssal Minotaur Species Details
Abyssal Minotaur are born from the void, with horns and fur as black as their birthplace. They are most at home on the battlefield, willing to fight for their various causes.
They combine a burning fury in battle with keen tactics that make them excellent commanders as well as valuable shock troops.
Horns and Hooves
Abyssal Minotaurs are barrel-chested humanoids with heads resembling those of bulls. Their horns range in size from about 2 foot long to great, curling weapons easily three times that length. They often ornament their horns with metal rings or sheathe them in metal to protect them from damage.
Manes of shaggy fur extend down minotaurs’ necks and powerful backs, and males have long tufts of hair on their chins and cheeks. Their legs end in heavy, cloven hooves and are born with long, tufted tails.
Strength and Zeal
Abyssal Minotaurs are zealous and love battle and tend to vent their outrage through violence, but they aren’t generally quick to anger. They are passionate, loving their friends and partners fiercely, and they laugh loud and long at good jokes.
Abyssal Minotaur Traits
Abyssal Minotaurs start with the following traits.Ability Score Increase
Your Strength score increases by 5, and your Constitution score increases by 3, but your intelligence score is reduced by -3, and your wisdom score is reduced by -3.
Alignment
Most minotaurs who join the Boros Legion lean toward lawful alignments, while those associated with the Cult of Rakdos or the Gruul Clans tend toward chaotic alignments.
Size and speed
Abyssal Minotaur are towering brutes, standing 10-15 foot tall on average, and are large creatures.
Your standard walking speed is 45.
Power Absorption
Can absorb one ability from one enemy per long rest.
Horns
Your horns are natural melee weapons, which you can use to make unarmed strikes. If you hit with them, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Goring Rush
Immediately after you use the Dash action on your turn and move at least 20 feet, you can make one melee attack with your horns as a bonus action.
Hammering Horns
Immediately after you hit a creature with a melee attack as part of the Attack action on your turn, you can use a bonus action to attempt to shove that target with your horns. The target must be no more than one size larger than you and within 5 feet of you. Unless it succeeds on a Strength saving throw against a DC equal to 10 + your proficiency bonus + your Strength modifier, you push it up to 15 feet away from you.
Imposing Presence
You have proficiency in the intimidation skill.
Languages
You can speak, read, and write Common, Minotaur, and Abyssal.
Darkvision
You can see up to 60 feet in dim light as if it was bright, and darkness as if it was dim. Vision in darkness appears as black and white.
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