Homebrew Duer'arachnos Species Details
Duer'arachnos have arachnid features and three pairs of arms. Their bodies are encased in protective chitin. They can alter the coloration of this carapace to blend in with their natural surroundings.
Although Duer'arachnos don’t sleep, they do require periods of inactivity to revitalize themselves. During these periods, they are fully aware of what’s happening around them.
Duer'arachnos speak by clacking their mandibles, indicating to other Duer'arachnos what they are thinking and feeling. Other creatures find this method of communication difficult to interpret and impossible to duplicate. To interact with other folk, Duer'arachnos rely on a form of telepathy.
Ability Score Increases
When determining your character’s ability scores, increase one of those scores by 2 and increase a different score by 1, or increase three different scores by 1.
Languages
You can understand, read and write, common, abyssal, and undercommon.
Creature Type
You are a humanoid.
Life Span
The typical life spand of Duer'arachnos is unknown to all creatures besides the spider queen, for the Duer'arachnos keep their own form of calender, and have never interacted with the greater parts of Exandria. however if you were to translate the arcaic Duer'arachnos calender with the Exandrian you would find the average life spand of the Duer'arachnos around 200 years, with them reaching adulthood near the end of their first year of life.
Height and Weight
Adult Duer'arachnos typicaly grow to be around 2 feet tall
Duer'arachnos Traits
As a Duer'arachnos player character, you have the following traits.Creature Type
You are a Monstrosity.
Size
You are Small.
Speed
Your walking speed is 30 feet, and you have a climbing speed equal to your walking speed.
chitin carapace
While you aren’t wearing armor, your carapace gives you a base Armor Class of 13 + your Dexterity modifier.
Darkvision
You can see in dim light within 60 feet of yourself as if it were bright light, and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
Extra Arms
You have three slightly smaller arms below your primary pair of arms that can manipulate an object, open/close a door or container, pick up or set down a Tiny object, or wield a weapon with the light property.
Sleepless
You do not require sleep and can remain conscious during a long rest, though you must still refrain from strenuous activity to gain the benefit of the rest.
Spider Queens silent voice
Without the assistance of magic, you can’t speak the Duer'arachnos languages you know. Instead you use telepathy to convey your thoughts. You have the magical ability to transmit your thoughts mentally to willing creatures within 120 feet of yourself. A contacted creature doesn’t need to share a language with you to understand your thoughts, but it must be able to understand at least one language. Your telepathic link to a creature is broken if you and the creature move more than 120 feet apart, if either of you is incapacitated, or if either of you mentally breaks the contact (no action required).
Silk Weaver
you can make silky webs up to 50ft a day, regaining the ability to do so at the end of a long rest. you can also cast the web spell once a day,
Pincers & Fangs
You have a fuzzy maw with a set of deadly pincers and fangs, that you can use to make unarmed strikes. When you hit with it, the strike deals 1d6+ your dexterity modifier piercing damage. After you hit with your Pincer you can use your fangs on the target to inject venom into them, the target makes a constitiution saving throw DC equal to 8 + prociciency bonus + you dexterity modifier taking 1d6+ your dexterity modifier posion damge on a failed save and half as much on a successfull one.
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