Homebrew Ghost Species Details

Invisible to the regular human eye, ghosts haunt the space between life and death. While they are able to interact with objects and things traditional humans can (floors, walls, books, chairs etc.) they are unable to feel actual sensation unless these items are magic. However if they so choose ghosts can also be unbothered by regular objects and move through solid non-magical surfaces as if they were moving through empty space. While ghosts can float briefly for short periods of time, they are unable to do it frequently.

Ghost Traits

Ghosts in life, were normal humans, but after their death they didn't move on to the afterlife, so they're caught between 2 planes of existence.

Ghostly Resistance

  • You are immune to all non-magical bludgeoning, slashing, or piercing damage. You may not wear armor or a shield, nor feel sensation from any non-magical physical object (including walls floors etc.) but if you died with an object, it stays with you and may be brought when using Incorporeal Movement.

Incorporeal Movement

  • You may pass through solid, non-magical objects and creatures as if they were empty space, but you may not carry or wear any items while doing so. If you end your turn inside an object, you take 1d8 force damage.

Undead Nature

  • You do not require food or water but you do need to enter a sleep-like trance short rest daily or else you begin to take points of exhaustion.

Walk the Line

  • Due to you walking the lines between life and death you are able to disappear in almost a blink of an eye, you can travel up to 30 feet in an instant to any unoccupied space. 

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