Homebrew Creptie Species Details
By some sick joke, made by either a bored wizard, or the unstoppable nature of stupid, a explosive bowling ball grew legs and arms and now waddles around the earth.
Creptie Traits
An automated cannonball raceLiving fuse
You have a short, sparking fuse that burns whenever you are stressed.
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Whenever you take any damage, roll a d20.
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On a 1–5, your fuse shortens.
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After three fuse shortenings, you immediately detonate.
Fuse resets after a long rest or full submersion in water.
Walking liability
Automatically when your fuse burns out or you run out of hp, you explode.
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All creatures within 15 feet take 1d10 per lever of fire + force damage, furthermore all creatures must succeed a Dexterity (DC 14) saving throw. On a failed save they are knocked prone and blinded.
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Structures take double damage
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You die instantly and cannot be revived
Natural armor
Your tough lead exterior gives you a natural armor class of 14, forever.
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