Homebrew Creptie Species Details

By some sick joke, made by either a bored wizard, or the unstoppable nature of stupid, a explosive bowling ball grew legs and arms and now waddles around the earth.

Creptie Traits

An automated cannonball race

Living fuse

You have a short, sparking fuse that burns whenever you are stressed.

  • Whenever you take any damage, roll a d20.

  • On a 1–5, your fuse shortens.

  • After three fuse shortenings, you immediately detonate.

Fuse resets after a long rest or full submersion in water.

Walking liability

Automatically when your fuse burns out or you run out of hp, you explode.

  • All creatures within 15 feet take 1d10 per lever of fire + force damage, furthermore all creatures must succeed a Dexterity (DC 14) saving throw. On a failed save they are knocked prone and blinded.

  • Structures take double damage

  • You die instantly and cannot be revived

Natural armor

Your tough lead exterior gives you a natural armor class of 14, forever.

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