Homebrew Absolyce Species Details
Determine or roll a d6 for the special appearance of your character when using its "Mega" ability. The chosen appearance will also be used for any future transformations so choose wisely.
| d6 | Mega Feature |
|---|---|
| 1 | Light glow from body endpoints unless character has used a race features or magic within the last hour. |
| 2 | Luminous (color of your choice), or dark eye. |
| 3 | Crackling Aura (Color of your choice). |
| 4 | Horn takes the appearance of half a halo on the front of your head. |
| 5 | Small bone blades protrude from lower arms and legs. |
| 6 | You grow dark fur and your eyes become blue. |
Absolyce Traits
You gain following racial traits.Trained Moves
Your heritage and upbringing afford you experience to assist your ventures. You also gain proficiency with weapons resembling your horn such as Sickles, Hand-axes, and Scimitars.
Size
You are Medium or Small. You choose the size when you select this race.
Creature Type
You are a Elemental.
Speed
Your walking speed is 35 feet.
Dangervision
You can see in dim light within 20ft of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness as if seeing the last time the area was lit as long as it had been lit within the last 3 days. If the area hadn't been lit within 3 days, you see in shades of grey if not.
Omen
At levels 3,5,10,15, and 17 you unlock dormant knowledge and gain certain spells with special effects to help you bring or foresee disaster.
Mega Transformation
When you find a mega stone (Dm Discretion) or reach level 6, choose one of the Mega options below. Thereafter, you can use a bonus action to unleash the mega energy within yourself, gaining the benefits of that mega. Your transformation lasts for 1 minute, you become unconscious, or you end it as a bonus action. Once you transform using your revelation below, you can’t use it again until you finish a short rest:
Ghostly Shroud. Until the transformation ends you gain the following features: Your speed is now 50. Your horn grows into a jagged Z shape. Ghostly, flightless wings sprout from your back. At the start of your turn, creatures other than your allies within 10 feet of you that can see you must succeed on a Charisma saving throw (DC 8 + your proficiency bonus + your Charisma modifier) or become frightened of you until the beginning of your next turn. You can add extra psychic damage to each of your hits with any weapon or spell. (The extra damage equals your proficiency bonus)
Zealous Angel. Until the transformation ends you gain the following features: Your speed is now 40. You grow an additional smaller horn and a pair of feathered wings. You gain a fly speed of 20 feet. You cast the legacy sanctuary spell on yourself. Any conditions applied to you are instead applied to their origin unless they are immune. As a bonus action every round you can maintain or start an Eerie Sonnet that chimes around you for the round as creatures including allies within 15 feet of you and can hear you must succeed on a Intelligence saving throw (DC 8 + your proficiency bonus + your Wisdom modifier) or suffer 2d10 psychic or necrotic damage (your choice) or no damage on a successful save. (A foe can only be affected by Eerie Sonnet once per round and 3 times total) (If any creature takes damage from your Eerie Sonnet three rounds in a row, you and the creature must make a Constitution saving throw (DC 15+ your proficiency bonus) and any who fail the CON save will be teleported to a harmless pocket dimension and under the unconscious condition for than 3 rounds or 18 seconds, then the effected individuals will wake in there last position.
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