Homebrew Fae Born Species Details

Fae born resemble something like humans at a glance. However, their bodies have telltale fey touches. For example, their ears are typically pointed like that of an elf or pixie's. Their figures are also very graceful like that of quicklings and fairies. Notably, their teeth show elongated canines, like that of a feline. If one looks closely, their eyes sometimes seem a bit too big, or their sclerae lack as much visibility due to an enlarged iris and pupil.

The fae born are believed to be humans who had been exposed to the Feywild at a young age. Supposedly, it is the fate of many who are kidnapped as newborns by malicious fey and replaced with a changeling. The energies of the chaotic plane of fey change the human baby into something other, a fae born. They often grow up with fey before traveling to the natural world as many do. Due to their upbringing and nature, they are not truly either fey nor human at this point. Many consider them abominations with a seeming skin. Fae born have thus learned to keep their natures secret. Those who do not face persecution..

Fae born make their living in mixed elven or human societies for the most part. They make excellent thieves, scouts and spies for both legal and illicit dealings. Due to a tendency for chaos, it is usually the latter. There are some communities of fae born, all scattered about the elven forests. They tend to stay away from bestial habitats and towards places of quiet. In these small communities, they act as though they are royalty ruling their own kingdom. This sandcastle often is crushed by reality when they are caught in territorial disputes, and then they are forced to move. Fey see them as second-class mimics, and humans see them as other. Fae born nonetheless feel most comfortable among other fey if not their own mixed kind.

They are best described as childish people. Fae born love to play pranks and live lives of whimsy. In their own make-believe kingdoms, fae born love to pretend like the universe revolves around them. When introducing themselves, they like to use titles they have never earned. For example, one who seems himself as a leader would call himself a king. They have the arrogance of a child's pride, which makes them unbearable for more serious races like dwarves. And sometimes they are annoying even to other fey like elves.

 


Fae Born Traits

Creature Type: Humanoid
Size: Small (about 2 - 4 feet tall) or Medium (about 4–7 feet tall)
Speed: 30 feet

Fae Born Names

They have names in Sylvan usually. Upon coming to the natural world, some mix it with Common. And of course, all love to take aggrandizing titles. With a greater ego comes a longer and more grand-sounding name.

Male: Atheirn, Dristan, Eardan, Lachlann, Osgar

Female: Filamir, Cait, Doile, Murial, Ros

Titles: The Munificent, Lady of Grace, King of the Forest, Lord of the Sky, Huntmaster

Random Height and Weight

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
2' 7" or 4′ 7'' +2d8 60lb. or 120 lb. × (1d4) lb.

 

As a Fae Born, you have these special traits.

Bluffer

You love to make yourself out for more than you really are. You are proficient in the Persuasion checks.

Darkvision

You have Darkvision with a range of 60 feet. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Fae Magic

You're raised in a climate type that grants you supernatural abilities. Choose a climate from the Climate Ancestry table. You gain the level 1 benefit of that lineage.

When you reach character levels 3 and 5, you learn a higher-level spell, as shown on the table. You always have that spell prepared. You can cast it once without a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast the spell using any spell slots you have of the appropriate level.

Intelligence, Wisdom, or Charisma is your spellcasting ability for the spells you cast with this trait (choose the ability when you select the climate).

Climate Ancestry
Climate Level 1 Level 3 Level 5
Cold The range of your Darkvision increases to 120 feet. You also know the Dancing Lights cantrip. Faerie Fire Darkness
Arid You know the Gust cantrip.  Detect Magic Misty Step
Temperate Your Speed increases to 35 feet. You also know the Druidcraft cantrip. Entangle Pass without Trace

Fey Ancestry

You have Advantage on saving throws you make to avoid or end the Charmed condition.

Keen Senses

You have proficiency in the Insight, Perception, or Survival skill.

Trance

You don’t need to sleep, and magic can’t put you to sleep. You can finish a Long Rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.

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