Homebrew Dream Striders 2.0 Species Details

 


The ancestors of Hubrion hatched from Black eggs found in the outskirts of the guardian dwelling. One story holds that these eggs were blessed by the Guardians Clevedon and Labrias, who were helped by the Guardian Hubrion in their times of need. Another story claims that the kin of air giants created the first Dream Strider without the Guardians’ blessings. Whatever their origin, Dream Striders have made homes for themselves on the Material Plane. 

Dream Striders look like humanoid, misty— demonic, bright-eyed, and ill with horns on their heads—and their coloration and other features are reminiscent of their colorful ancestor. 

Dream Strider Traits 

Creature Type: Humanoid mist. 

Size: Large (about 6–7 feet tall) 

Speed: 45 feet 

 

As a Dream Strider, you have these special traits.

Air guardian Ancestry

Your lineage stems from a specific region. Choose the location of kin from the Air guardian Ancestors table. Your choice affects your Breath Weapon and Damage Resistance traits as well as your appearance.

Draconic Ancestors
Territory Damage Type
Black fog Acid
Blue waters Lightning
Breeze guardian Fire
Purple mist Lightning
Copper crest Acid
Golden eyes Fire
Green wings Poison
Red speech Fire
Silver walker Cold
White guardian Cold

Breath Weapon

When you take the Attack action on your turn, you can replace one of your attacks with an exhalation of magical energy in either a 15-foot Cone or a 30-foot Line that is 5 feet wide (choose the shape each time). Each creature in that area must make a Dexterity saving throw (DC 8 plus your Constitution modifier and Proficiency Bonus). On a failed save, a creature takes 1d10 damage of the type determined by your Air guardian Ancestry trait. On a successful save, a creature takes half as much damage. This damage increases by 1d10 when you reach character levels 5 (2d10), 11 (3d10), and 17 (4d10).

You can use this Breath Weapon a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.

Damage Resistance

You have Resistance to the damage type determined by your Air Guardian Ancestry trait.

Darkvision

You have Darkvision with a range of 60 feet.

Water strider.

When you reach character level 5, you can channel air magic to give yourself temporary flight. As a Bonus Action, you sprout spectral wings on your back that last for 20 minutes or until you retract the wings (no action required) or have the Incapacitated condition. During that time, you have a Fly Speed equal to your Speed. Your wings appear to be made of the same energy as your Breath Weapon. Once you use this trait, you can’t use it again until you finish a Long Rest.

Previous Versions

Name Date Modified Views Adds Version Actions
1/22/2026 6:04:30 PM
1
1
--
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes