Homebrew Ceffyl Dŵr Species Details
The Ceffyl Dŵr (EFFL- Doooor) is an enraged Asrai (Water spirits that inhabit mostly mountain pools and waterfalls) tainted by the destruction or violation of their home-water. Moving out of their destroyed pool they loose the memory of their true name and home. They wander, seeking blind revenge against those who commit crimes such as were done to them (violation, destruction of nature, pollution) and search hopelessly for their name. Ceffyl Dŵr manifest as a attractive humanioids with odd features such as lakeweed hair, wet skin, sharp pointed teeth, and yellow eyes. They tend to have alluring traits, i.e. Singing, dancing. The alternate form of the Ceffyl Dwr is a great horse, usually grey or black with a lake weed mane. The ceffyl dŵr prefers to lure it's victims to water and drown them, but will also suffocate or rip out throats with their sharp teeth. They only eat meat, are quick to violence, and have trouble seeing nuance or points-of-view in what they view as wrong and right.
Ceffyl Dŵr Traits
As a Ceffyl Dŵr, you have the following traits.Creature Type
You are Fey.
Size
Your size is Medium.
Speed
Your walking speed is 30 feet, and you have a swimming speed equal to your walking speed.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
Amphibious
You can breathe air and water.
Visage Shift
As a Ceffyl Dŵr, you can shift between your humanoid and Horse form at will twice per short rest.
In your Horse form you have a speed of 60ft, and cannot speak, however you can use the message cantrip. You have the following Actions
- Hooves. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (2d4 + 3) bludgeoning damage.
- Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (2d4 + 2) piercing damage.
Additionally any unwilling creature on your back must make Wisdom Saving Throw (DC {{savedc:cha}}) or be stuck onto your back until you release them.
In Horse form you can use water and the space between worlds to speed up your travel.
- You can have 10 anchors connecting you to bodies of water around the world.
- Traveling between these anchors takes _________________ (percentage of less time, number of days, cuts travel time in 1/4? (Working on that))
- To create these anchors you must spend a Long Rest as one with the body of water, absorbing it into your being
Aqueous Lure
You know the spell sleep and can cast it once without using a spell slot. When you reach 3rd level, you can cast the charm person spell as a 2nd-level spell without using a spell slot. When you reach 5th level, you can cast the dominate person spell once without using a spell slot. This resets on a long rest.
Charisma is your spellcasting ability for these spells.
Echoes of the Spring
You know the shape water cantrip. Starting at 3rd level, you can cast the create or destroy water spell with this trait. Starting at 5th level, you can also cast the water walk spell with this trait, without requiring a material component. Once you cast create or destroy water or water walk with this trait, you can’t cast that spell with it again until you finish a long rest. You can also cast either of those spells using any spell slots you have of the appropriate level.
Wisdom is your spellcasting ability for these spells when you cast them with this trait.
Previous Versions
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