Homebrew Elementalian Species Details
Listen Again to our Legend...
In a long forgotten Legend, beings of great power walked on the face of the mortal realm. These ancient beings were imbued with the essences of life thrived and began to mold life here before even the oldest gods took power. They blessed the world with power and made guardians to protect it from any threat. Over time, the guardians passed on to follow their ancestors, but not before they gave their powers to lesser races so that they could take over and keep the planet safe and full of peace. The Legends say that they are what born the first Genasi.
However, after hundreds of centuries of never seeing an Elementalian walking this plane, they began to re-appear in the world. Often mistaken as powerful Elvish Wizards, Sorcerers, and Warlocks: Elementalians are much more then that. They are the true carriers of Elemental powers that are found through out the land. They are beings gifted with the power to not only channel their respective element, but are able to create and absorb their own elements at well. With time and practice, they can easily master their respective element and be powerful as many Wizards and other magic wielders in this world.
Appearance:
Elementalians tend to look much like Elves in appearance, with pointy ears and bright eyes, and most tend to live as long as Elves do, so it is an honest mistake. They do vary more so in body style; ranging from anywhere from tall to short, massive to petite, and muscular to petite. Elementalians have minor differences based on what element they are attuned with. Based on the power of their element, they will have oddly colored stripes in their hair and swirled irises in their eyes. Their skin tones also vary on what element they are. Ice and Lightning types tend to have paler colored skin, where as Earth or Stone types will have Darker colored skin. Light and Shadow types tend to blend in with any Elementalian, due to having no distinct color pattern based on their element.
How Elementalians Work.
Unlike most other races, Elementalians due have some draw back to their powers, for example. They can only cast their racial based spells 3 times in combat before needing a short rest. Depending on the Element, each one is given specific abilities others would not have. For example, Ice Elementalians do not suffer from freezing what-so-ever. Water Elementalians are able to breath underwater and can swim as fast as they can walk. Fire Elementalians can ignite and make use of their fire powers in almost any situation. Light can make light appear out of nowhere, and Shadows can drown entire areas in shadows. To use their element outside of combat, they must use Intelligence checks. For example; if a Shadow Elementalian wishes to blanket a room in utter darkness, they will have to beat the DM in a roll on a 20 sided dice. Essentially, in order to use their elemental powers outside of combat, they must beat the DM in rolls based on Intelligence.
Each Elementalian is given an element, and depending on that element they are either strong or weak to another Element. They are not affected at all by their own element or the one they counter. The elements are split up into a few sub groups, but most can stand out as their own, giving the powers each one has.
These are the elements that each one counters:
Light is strong against Shadow, but weak to Shadow, much like Shadow is strong against Light, but weak to Light. The reason why Shadow and Light are the only ones to counter each-other, instead of another element is because they are the true opposites.
Fire is strong against Ice, but weak to Water.
Ice is strong against Earth, but weak to Fire.
Water is strong against Fire, but weak to Lightning.
Earth is strong against Stone, but weak to Ice.
Stone is strong against Lightning, but weak to Earth.
Lightning is strong against Water, but weak to Stone.
Elementalian Traits
Your Elemental based heritage manifests in a variety of traits you share with other Elementalians who've appeared in this world.Ability Score Increase
Your Charisma, Constitution, and Intelligence all increase by 2.
Age
They grow and age at the same rate as humans, but once hitting their early 20s, they stop aging till they hit over 200 years.
Alignment
They can have any Alignment, being a free willed being. They tend to follow tropes based on the elements they are born with. Most Shadow users are more evil in nature, where as Fire is more Chaotic.
Size
They are Medium build and can vary in height and size, based on their element. Earth and stone types tend to be much larger than Lightning and Water types. Most however do not get heavier then 250 lbs and 7 ft tall.
Speed
Your base walking speed is 35 feet, however, depending on your element, it may be even more or less.
Elementalian Gift
You have Elemental powers. Choose one type of Element from the Elementalian table. Your Elemental based power and damage resistance are determined by the element type, as shown in the table.
Draconic Ancestry
| Element | Damage Type | Off-hand blast |
|---|---|---|
| Fire | Fire Blast | 5 by 30 ft. line (Dex. save) |
| Lightning | Lightning Strom | 15 ft. cone (Dex. save) |
| Ice | Ice storm | 15 ft. cone (Dex. save) |
| Light | Radiant Light | 5 by 30 ft. line (Dex. save) |
| Earth | Earth Wave | 15 ft. cone (Dex. save) |
| Stone | Stone Pillar | 5 by 30 ft. line (Dex. save) |
| Water | Tidal Wave | 15 ft. cone (Con. save) |
| Shadow | Void Blast | 5 by 30 ft. line (Dex. save) |
Elementalian's Gift for Combat.
You can use your action to blast destructive energy. Your Elemental type determines the size, shape, and damage type of the blast. When you use your Elemental gift in combat, each creature in the area of the blast must make a saving throw, the type of which is determined by your Elemental Gift. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. After you use your breath weapon, you can’t use it again until you complete a short or long rest.
Elementalian's Gift
| ELEMENT | DAMAGE TYPE | OFF-HAND BLAST |
|---|---|---|
| Fire | Fire Blast | 5 by 30 ft. line (Dex. save) |
| Lightning | Lightning Strom | 15 ft. cone (Dex. save) |
| Ice | Ice Storm | 15 ft. cone (Dex. save) |
| Light | Radiant Light | 5 by 30 ft. line (Dex. save) |
| Earth | Earth Wave | 15 ft. cone (Dex. save) |
| Stone | Stone Pillar | 5 by 30 ft. line (Dex. save) |
| Water | Tidal Wave | 15 ft. cone (Con. save) |
| Shadow | Void Blast | 5 by 30 ft. line (Dex. save) |
Damage Resistance
You have resistance to the damage type associated with your Elementalian type.
Languages
You can speak, read, and write Common and Draconic. Draconic is thought to be one of the oldest languages and is often used in the study of magic. The language sounds harsh to most other creatures and includes numerous hard consonants and sibilants.
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