Homebrew Discworld Vampire Species Details
Core Racial Traits; Undead Physiology: Vampires are resistant to all diseases,cannot be poisoned and don't need to breathe. Hypnotic Presence: Once per long rest,a vampire may impose disadvantage on a humanoids Wisdom saving throw against charm or intimidation effects. Blood Dependency: A vampire must regularly consume blood. (animal or consenting humanoid) Going too long without feeding imposes disadvantage on mental and physical checks. If a vampire goes 48 hours without feeding at all they will lose a large amount of health on every turn. It can be healed back by feeding. Sunlight Weakness: In direct sunlight without any armor or head protection,a vampire will suffer disadvantage on physical checks and lose their hypnotic abilities. Open vampirism causes panic and distrust in rural areas such as the Ramtops or the Sto Plains,but open vampirism in urban areas is more tolerated but certain other crowds will be wary of them. When around a vampire,a werewolf will have to roll a Constitution saving throw after every one of the vampires actions. If they fail they will have to attack the vampire out of instinct.
Discworld Vampire Traits
+2 Dexterity +1 Constitution
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