Homebrew Elder Species Details

Elders are a species born from prolonged exposure to the eternal night. They are mortals whose bodies have fully adapted to become stable in places where reality is fractured.

Elders appear outwardly similar to humans, though their skin is grey with a marble pattern beneath the surface and their limbs are thinner, slightly elongated. Their eyes are muted, appearing as greyed versions of natural colors. Their movements feel unnaturally precise at a glance, and their voices carry a subtle echo that unsettles many humanoids.

Elder society values memory, oaths, and preservation above all else. Leadership is determined by age, as survival itself is considered the purest form of wisdom. Elders do not die of old age and show no outward signs of aging after maturity, though they may still be killed by violence, illness, or catastrophic injury.

 

As an Elder, you have these special traits.

Ancient Bearing

You have proficiency in History or Insight.

Elder Lineage

You are descendant from the elders that survived the ground zero exposure to the magical energy released by the veil. The elder has two lineages that both have a unique ability based on their own ancestors survival. 

  • The Trickster Lineage: Descendants of the trickster lineage survived by being alone, fast, and hard to stop.
  • The Noble Lineage: Descendants of the noble lineage survived by working together and forming close groups.

Veil-Hardened

When you fail a saving throw against a spell or magical effect, you can add +1d4 to the roll, potentially turning it into a success. You can use this trait a number of times equal to your proficiency bonus, regaining all uses on a long rest.

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