Homebrew BatFolk Species Details
Batfolk are eccentric and mysterious nocturnal defenders. Superstitious, kind, and ferociously protective, batfolk have a strong sense of loyalty, tradition, and order. Batfolk communities are defined by rigid roles, as they look to the predictable certainty of the moon and stars, using the patterns of the night sky to direct their choices and fuel their magics. At their best, batfolk are dependable and loyal protectors with strong ties to their compatriots. At their worst, batfolk are obtuse, adhering overly rigidly to hierarchies and order.
BatFolk Traits
As a Batfolk, you have these special traits.Channel Essence
As a Magic action, you can drain life energy from a willing creature, or one that has the Grappled, Incapacitated, or Restrained condition. The target must succeed on a Constitution saving throw (DC 8 plus your Constitution modifier and Proficiency Bonus) or take Necrotic damage equal to 1d6 plus your Constitution modifier. You gain Temporary Hit Points equal to the Necrotic damage taken.
Echolocation
You have Blindsight with a range of 10 feet. You can't use this Blindsight if you have the Deafened condition or if you can't speak.
Flight
Because of your wings, you have a Fly Speed equal to your Speed. You can't use this Fly Speed if you're wearing Medium or Heavy armor.
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Posted Jan 27, 2026Credit to Grzart from GM Binder. check out their original Guide here: https://www.gmbinder.com/share/-N5u7p3S1KlSgC6GQgBg