Homebrew Cyborg Species Details

Cyborgs are beings whose flesh has been seamlessly fused with arcane machinery, replacing weakness with precision and adaptability. Born from experimentation, war, or desperate survival, they blur the line between construct and creature. While their minds remain fully their own, their bodies house modular enhancements—whirring servos, reinforced limbs, and glowing cores—that can be upgraded, repaired, or reconfigured over time. In a world of magic, cyborgs are living proof that steel can rival spellcraft.

Cyborg Traits

No matter how they originate, all cyborgs share certain traits granted to them by their bodies' augmentations.

Age

Thanks to their augmentations, cyborgs can easily live around two hundred years. It is possible for them to live longer by sacrificing more if not all of their organic parts.

Size

A cyborg's height generally does not change when they are modified. Your size is small or medium.

Speed

Cyborgs are capable of traversing through all types of environments. Your walking speed is equal to 30 ft, and you gain a flying, hovering, and swimming speed equal to your walking speed.

Thermal Vision

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light, in addition to being able to see through objects in this range.

Powerful Build

You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

Implanted AI.

Cyborgs are almost always built in with an artificial intelligence to maintain and control their own bodies. These built-in AI are able to percieve much better then the untrained eye. You are proficient in Investigation and Perception.

Languages

You can speak, read, and write Common and one other language of choice.

Natural Armor

Cyborgs are naturally resiliant, and can take more damage without consequence more than their organic counterparts. You gain a +1 to your AC.

Weapon Systems

Cyborgs have built-in weapons to deal with every situation. As part of an attack, you can morph your hands into the following weapons:

Fists, which deal bludgeoning damage equal to 1d6 + your Strength modifier.

Blades, which deal slashing damage equal to 1d6 + your Strength or Dex modifier.

Energy Cannons, which deal force damage equal to 1d6 + your Dex modifier. Your cannons have a range of (30/60).

You are proficient with all of these, and they count as both light and finesse weapons for you.

You must have a free hand in order to make these attacks.

Previous Versions

Name Date Modified Views Adds Version Actions
1/28/2026 5:42:43 PM
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1/28/2026 5:44:42 PM
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1/28/2026 5:48:05 PM
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Coming Soon

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