Homebrew Nazgul Species Details

These poor souls have been bound to a ring wandering the material and spiritual plain seeking out only to murder and to consume darkness, until Sauron fell, few of these fallen humans survived. Those who survived left the material plain and became one with the spiritual plain... Until now, you are now able to return to the material plain and seek redemption for what they have done.

 

Nazgul Traits

Wraith Vision- you gain a +3 to perception checks and gain proficiency in perception.

Wraith Speed

Your movement speed is 35ft and so is your climbing speed.

Double jump

you are able to use your spell casting ability (WIS) to form a platform under your feet so that you can jump off from. DC to succeed is 12 or above.

Wraith Vision

You can see through thick fog and any form of gas and or smoke, you also gain advantage on perception checks.

Bondage

You can turn creatures/humanoids that are up to size huge that are only lower level than you. It can only be done while your stealthed and in melee range. The creature must succeed on a DC 17 or higher to not be bonded.

Spirit Strike

you can use a 1st level spell slot to conjure up a ethereal dagger that can be thrown. if you use a 2nd level spell slot you can thrown 2 daggers and at a 3rd level spell slot you can throw three.

Previous Versions

Name Date Modified Views Adds Version Actions
8/21/2019 6:11:15 PM
103
5
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Coming Soon

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