Homebrew Dunmer (Dark Elves) Species Details
Dunmer (Dark Elves)
The Dunmer are as strange and forbidding as the lands they inhabit.
Ashen Elves
The Dark Elves, or Dunmer, are among the most willful and independent of the Tamrielic races. They once shared ancestors with the High Elves, but left the Summerset Isles and embarked on an exodus to Morrowind, a bizarre land filled with huge insectoid creatures, and ash spewed by the volcanic Red Mountain.
In the early First Era, the Dark Elves gained their name as well as their grey skin and red eyes after they were cursed by the Daedric Prince Azura.
Dunmer are proud and tend to be disdainful both of other races and other Dark Elves. Family and loyalty are central values, and many owe loyalty to one of the five Great Houses of Morrowind.
Equally important to the Dunmer is religion. Many Dark Elves worship the Tribunal, a trio of Living Gods named Vivec, Almalexia, and Sotha Sil, who were once mortal elves themselves and now spread their blessings personally to their people. Meanwhile, the outcast Ashlanders reject the Tribunal and wander the wilds waiting for a prophecy to be fulfilled.
By the Fourth Era, the Tribunal vanished and most Dunmer returned to the worship of their ancestors alongside the Daedric Princes Azura, Mephala, and Boethiah.
Appearance
Dark Elves are similar in height and build to the High Elves, though perhaps not quite as tall. They have ash-grey skin and crimson eyes, while their hair can be either black or pale.
Dunmer Traits
As a Dark Elf, you have these special traits.
Age
Dark Elves live exceptionally long lives, and can live up to 350 unless they extend their life through other means.
Creature Type
You are a Humanoid.
Size
Elves range from under 5 to over 6 feet tall and have slender builds. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Languages
You can speak, read, and write Cyrodilic and Dunmeris.
True Faith
You have proficiency in the Religion skill.
Red Mountain's Blessing
You have resistance to fire damage.
Versatility
You have proficiency in one martial weapon of your choice and you know one cantrip of your choice from the sorcerer spell list. Intelligence, Wisdom, or Charisma is your spellcasting ability for it (choose the ability when you select this race).
When you take the Attack action using a weapon, you may cast a cantrip as a bonus action. After you use this trait, you must complete a short rest before you can use it again.
Blessing of the Divines
Dark Elf characters receive one additional spell point per level.
Previous Versions
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