Homebrew Faun Species Details
A faun is a creature of the wild places, standing with the torso of a humanoid and the powerful, cloven legs of a goat. Their skin ranges from sun-warmed bronze to mossy olive, often dusted with freckles or faint vine-like markings. Curved horns rise from their brow—some smooth and spiraled, others jagged and weathered—while sharp, knowing eyes reflect an ancient familiarity with forests, glades, and hidden paths.
Their movements are light and sure, hooves barely disturbing leaf or loam, and the air around them often carries the scent of pine resin, wildflowers, or woodsmoke. Fauns favor simple garb: leather straps, woven sashes, charms of bone or carved wood, and the occasional flute or panpipe never far from reach.
By nature, fauns are creatures of instinct and emotion—mirthful, curious, and fiercely protective of their chosen lands. They laugh easily, love deeply, and rage without restraint when the balance of the wild is threatened. To travelers they may appear playful or deceptive, but beneath the mischief lies an old, watchful spirit tied to the rhythm of the natural world itself.
Faun Traits
Fauns stand between 5 and 6 feet tall, though their digitigrade legs give them an imposing stance.Darkvision
Accustomed to moonlit forests and twilight glades, you can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness—only shades of gray.
Fey Ancestry
You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
Sure-footed
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You have advantage on Dexterity (Acrobatics) checks made to keep your footing.
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You ignore non-magical difficult terrain caused by natural environments (undergrowth, mud, loose stone, roots).
Hooves
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Damage: 1d4 + Strength modifier bludgeoning
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You are proficient with your hooves.
Pipes of the Glade
You are proficient with one musical instrument of your choice (commonly pan pipes or flute).
In addition, you know the friends cantrip.
Charisma is your spellcasting ability for it.
Fey Step
- Casting Time: 1 bonus action.
- Range: Self.
- Target: Self.
- Components: V.
- Duration: Instantaneous.
- Classes: Sorcerer, Warlock, Wizard, Occultist, Spellblade, faun druids.
- Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.
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