Homebrew Awakened Armament Species Details
A species of conscious weapons whose souls inhabit forged steel, carved bone, enchanted crystal, or any crafted instrument of battle.
This species is designed to work for any weapon type, from daggers to greatswords, bows to hammers, whips to shields.
Awakened Armament Traits
A race of awakened weapons (Inspired from "Reincarnated as a Sword")Age
Awakened Armaments do not age physically. Their consciousness may be newly awakened or centuries old. Their personalities develop slowly, shaped by wielders, battles, and memories.
Speed
You have a hover speed of 20 ft.
You cannot hover more than 5 ft above the ground unless another feature or spell allows it.
Weapon Form
You are a sentient weapon. Choose any one or two-handed weapon or shield as your form.
Your form determines:
- Damage die
- Damage type
- Properties (finesse, thrown, reach, etc.)
You count as a magical weapon.
This species supports ANY weapon concept.
For a creature to identify you as a sentient weapon, they must roll Perception at disadvantage.
Living Armament
You can use your Charisma modifier for attack and damage rolls made with your weapon form.
If wielded by another creature, they may choose to use your Charisma modifier instead of their own.
Telekinetic Drift
You can float and manipulate objects within 10 ft.
You can perform simple tasks such as:
- Opening doors
- Lifting small items
- Writing or tapping messages
- Moving yourself up to your hover speed
You cannot lift creatures or heavy objects without magic.
Core Essence
Your soul manifests as a unique energy type. Choose one of the many element types; You gain resistance to that damage type.
Your weapon attacks may deal that damage type instead of their normal type (your choice per attack).
Essence Pulse
Your core can release a burst of energy.
As a bonus action, choose one creature within 5 ft to take 1d6 (or more depending on your level) damage of your Core Essence type.
Uses per long rest = your proficiency bonus
Bonded Wielder
You can form a magical bond with a willing creature during a short rest.
While bonded:
- You can communicate telepathically
- They can use your Charisma modifier for attacks made with you
- Once per long rest, you can grant them advantage on one attack roll
- You always know the direction and distance to your bonded wielder
The bond ends if either of you dies or willingly breaks it.
Memory Echo
Your soul retains fragments of a past life.
Shatterfall
When reduced to 0 HP, your form cracks and releases a burst of your Core Essence.
Each creature, besides your wielder, within 5 ft takes 1d6 (or more depending on your level) damage of your Core Essence type.
You fall inert until repaired or healed.
Languages
You can speak, read, and write Common and one other language of your choice.
You speak telepathically unless you have a magical means of vocalization.
Previous Versions
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1/5/2026 2:38:39 AM
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1/31/2026 8:12:29 PM
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