Homebrew Drider Species Details

Driders were drow that had been transformed from the waist down so they had the body of a spider. The transformation was typically a punishment for failing a test of Lolth. Driders were created from drow in an agonizing process. They grew physically stronger and kept all magical and other abilities and skills they learned during their lives. Driders are bloodthirsty. They kept their memories and personalities from their time as a drow but added to this came a sense of shame, hatred, and fear that made them violent hunters. Most harbored a death wish that made them want to die in battle— preferably when fighting drow.

Drider Traits

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Age

While a drider is often created while an adult, if not they mature at the same rate as humans and can live to be 750 years old.

Allignment

Tend to be as evil or neutral, the teachings of drow made them wicked but often their transformations give them some form of humility.

Movement

Your base walking speed is 30 feet and you have a base climbing speed of 20 feet.

You can climb normally for any surfaces or objects that have obvious features, such as cave walls, trees, statues, and some buildings. For featureless surfaces, as long as they are not perfectly smooth or slick (like glass or polished stone) you may climb them as if it were difficult terrain. You may stay on a surface between turns. If you are attacked while clinging to a surface, you must make a Constitution save to stay attached--DC 10 for normal surfaces, and DC 15 for featureless surfaces. A failure means you fall prone and take fall damage.

You are not built for swimming and have a swim speed of 0.

Sunlight Sensitivity

While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Darkvision

Accustomed to nocturnal activity, caves and dark dwellings, driders have superior vision in dark and dim conditions. Arachne can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Monstrous Form

While there are surely advantages to being a hybrid, there are a number of ways in which the monstrous half is a detriment.

  • due to your lower body, you cannot make use of mounts.
  • You have two creature types: humanoid and monstrosity. You can be affected by a game effect if it works on either of your creature types.
  • As you lack the lower body of a humanoid, you are unable to wear humanoid armor below the belt (ex: leggings, greaves, or boots).
  • Many people fear you or may regard you with hostility. Other creatures naturally distrust you, and you have disadvantage on persuasion and diplomacy checks for creatures that you are not familiar with. Others may permanently regard you as an abomination.
  • You are not built for swimming and have a swim speed of 0.
  • your armour requires somewhere in between two to three times the materials to be made. It is about that much more expensive, and that's assuming you can find it. Based on how common these races are in your world, they might be found in populous cities or specifially a Drow city. You don't require larger shields.

Languages

You can speak, read, and write Common and Undercommon.

Web Walker

you ignores movement restrictions caused by webbing.
While in contact with a web, the arachne knows the exact location of any other creature in contact with the same web.

Size

The drider range from 6 ft to 9 ft tall and a little over half as wide. Weight is from 175 to 400 lbs. Your size is Medium.

Fey Ancestry

You have advantage on saving throws against being charmed, and magic can’t put you to sleep.

Drider Talents

Driders gain proficiency in a set of artisan's tools of their choice and Survival.

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