Homebrew D&D Mobian Hedgehog V2 Species Details

Unlike everyday Beast hedgehogs, the mobian hedgehogs are anthropomorphic/humanoid folk, and through golden ring gateways and modern technology they have many places to call home, but their main home whence the race came from is the Earth like world, Mobius, more so the Mobian Islands on that world where they are everywhere, living in little towns in a mostly rural and or wild way, sometimes in small dugouts that they burrow for humble shelter against the elements, and often alongside other anthropomorphic mobian folk, such as the mobian echidnas, bats, foxes, cats, bees, and chameleons in peace, in and all linked with the song of nature and the non humanoid beasts. Even with non beasts and mobian anthropomorphic folk, they get along with almost anyone in their homeworld and others, therefore we find many mobian hedgehogs, like the other mobian humanoid-animal folk, leaning overwhelmingly to Chaotic Good, thereafter Neutral Good Alignment, but there can be the odd Evil one here and there, but they are deeply far and few between. 

Mobian hedgehogs are shockingly and outstandingly swift upon their feet, even if they cannot swim or fly and are not the best climbers, with some recorded to have been running around at the speed of sound, but that is seldom found. Still, they can clear great swathes of land in what would minutes for most in a handful of seconds. Much like Beast hedgehogs, they have lots of quills for nearly all of their fur, and they are sharp and pointy, which is great for keeping threats away most of the time. All can Sprint, Spindash, and hit a Sonic Boom wielding their speed and swing to their advantage, and are pretty good at Dexterity and Perception. 

D&D Mobian Hedgehog V2 Traits

In This World...

Language

You know Common and 2 other Standard Languages.
Knowledge of a Language means you can write and read it too.

Speed & Size

Movement Speed:
Walk: 50ft. Climb: 10ft. Burrow: 3ft. Swim: 0ft. Fly: 0ft.

Your Size is Small (2-4ft).

Spindash & Sprint

Spindash:
Twice per Long Rest as an Action, whilst on the move or still, you can ball up into a spikey ball and roll/hurl yourself up to 20ft at a Creature for 2d4 Piercing damage if it hits.
(Lvl 6: 3d4. Lvl 11: 4d4. Lvl 16: 5d4.)

Sprint:
Once per Long Rest as a Bonus Action you can move +20ft on your turn. Any Tiny-Medium Creature in 5ft of you as you run by must win a DEX save (DC 8 + your Proficiency & DEX mod) or be knocked Prone.

Sonic Boom

Once per Long Rest as an Action you can move +50ft on your turn and upon unharmful walls and bodies of liquid for your whole movement so long as you end it upon a standable surface.
Any Tiny-Large Creature in 5ft of you as you run by must win a DEX save (DC 8 + your Proficiency & DEX mod) or be knocked Prone.

Quills & Skills

Thanks to your sharp, pointy hedgehog quills, a Creature Grappling you must win a DEX save (DC 8 + your Proficiency & DEX mod) upon your turn and their's, or they take 2d4 Piercing damage.
If struck with an Unarmed Strike/Natural Attack by a Creature without right protection, the Creature must win a DEX save (DC 8 + your Proficiency & DEX mod), or they take 2d4 Piercing damage.

You have ADV on DEX and Perception checks and you count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. When you carry a willing Tiny-Small Creature, their weight does not count against your carrying capacity.

Silver Foresight

Forewarned Help:
After a Long Rest, roll a 1d20 and record the outcome.
Until next Long Rest you can wield that roll to replace the attack, save, or check roll of an ally 30ft from you. Strange isn't it? 

Augury:
Thrice per Long Rest as an Action, you can ask the DM about the likely outcome of a specific course of action you want to take within the next 30 minutes. The DM answers with one of the following signs:

Weal — good outcome likely.
Woe — bad outcome likely.
Weal & Woe — mixed.
Naught — unclear or too distant.

Previous Versions

Name Date Modified Views Adds Version Actions
1/30/2026 2:15:02 PM
7
3
--
Coming Soon
2/2/2026 4:08:00 PM
7
0
1.5
Coming Soon

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