Homebrew Dragonling Species Details
These creatures are rare hybrid of the Human species and Dragonborn. They are as rare as finding a needle in a hay stack. The first one, Interim, was born of natural origins. His birth created the pathway to their orgins. With more and more appearing each year. They take after the appearance of their humanoid parent, but gain the Dragon's power. Nonetheless their orgin, they all correspond in the material plane.
Dragonling look like regular humans, but they have wings and a tail in coloration of their Draconic Ancestry
Dragonling Traits
Creature Type: Humanoid
Size: Medium (about 5–7 feet tall)
Speed: 30 feet, fly 30 feet
Flight
You have a flying speed of 30 feet. To use this speed, you can’t be wearing medium or heavy armor.
Draconic Ancestry
Your lineage stems from a dragon progenitor. Choose the kind of dragon from the Draconic Ancestors table. Your choice affects your Breath Weapon and Damage Resistance traits as well as your appearance.
| Dragon | Damage Type |
|---|---|
| Black | Acid |
| Blue | Lightning |
| Brass | Fire |
| Bronze | Lightning |
| Copper | Acid |
| Gold | Fire |
| Green | Poison |
| Red | Fire |
| Silver | Cold |
| White | Cold |
Breath Weapon
When you take the Attack action on your turn, you can replace one of your attacks with an exhalation of magical energy in either a 15-foot Cone or a 30-foot Line that is 5 feet wide (choose the shape each time). Each creature in that area must make a Dexterity saving throw (DC 8 plus your Constitution modifier and Proficiency Bonus). On a failed save, a creature takes 1d10 damage of the type determined by your Draconic Ancestry trait. On a successful save, a creature takes half as much damage. This damage increases by 1d10 when you reach character levels 5 (2d10), 11 (3d10), and 17 (4d10).
You can use this Breath Weapon a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.
Damage Resistance
You have Resistance to the damage type determined by your Draconic Ancestry trait.
Darkvision
You have Darkvision with a range of 60 feet.
Energy Sight
Your eyes seem as they are glowing with your Draconic Ancestry. You now have advantage on investigation, wisdom, and intimidation checks. While in this state you are immune to the blinded condition, and are able to see through the invisibility condition
Elemental Spire
When you reach character level 7, you can channel draconic magic to give summon a spire of energy. The spire will do 5d10 (Draconic Ancestry) to any creature that starts its turn inside, this is repeatable. It will take up 15ft of space on the field, and will go up to 100 ft in the sky. It cannot be dispelled unless the user says so. This cannot be used inside a building or underneath one.
Previous Versions
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2/4/2026 2:57:46 AM
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Posted Feb 4, 2026I hope whoever needs this to add a little spice to their campaign likes it.