Homebrew Brinekin Driftfolk Species Details

Brinekin Driftfolk are storm-claimed wanderers of the open sea, hardened by salt, wind, and wreck-water. They ride bad weather like a calling, slipping through chaos with practiced balance and a spark of tempest magic.

 

Brinekin Driftfolk Traits

Brinekin Driftfolk are shaped by the open sea and violent storms, granting them unnatural endurance in harsh weather, steady footing on unstable decks, and innate magic tied to wind and squalls.

Hold Breath

You can hold your breath for up to 1 hour at a time.

 

Sea Legs

You have advantage on Acrobatics checks made to keep your balance on unstable or moving surfaces, such as rocking decks, slick docks, rigging, or storm-wet stone.

 

Storm-Hardened

Accustomed to violent weather and open-sea storms, you have resistance to lightning damage.

 

Tempest Magic

You can cast certain spells to summon gusting winds and storm-driven rain. Constitution is your spellcasting ability for these spells.

 

Elven Lineage

You are part of a lineage that grants you supernatural abilities. Choose a lineage from the Elven Lineages table. You gain the level 1 benefit of that lineage.

When you reach character levels 3 and 5, you learn a higher-level spell, as shown on the table. You always have that spell prepared. You can cast it once without a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast the spell using any spell slots you have of the appropriate level.

Intelligence, Wisdom, or Charisma is your spellcasting ability for the spells you cast with this trait (choose the ability when you select the lineage).

Elven Lineages
Lineage Level 1 Level 3 Level 5
Drow The range of your Darkvision increases to 120 feet. You also know the Dancing Lights cantrip. Faerie Fire Darkness
High Elf You know the Prestidigitation cantrip. Whenever you finish a Long Rest, you can replace that cantrip with a different cantrip from the Wizard spell list. Detect Magic Misty Step
Wood Elf Your Speed increases to 35 feet. You also know the Druidcraft cantrip. Longstrider Pass without Trace

Fey Ancestry

You have Advantage on saving throws you make to avoid or end the Charmed condition.

Keen Senses

You have proficiency in the Insight, Perception, or Survival skill.

Trance

You don’t need to sleep, and magic can’t put you to sleep. You can finish a Long Rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.

Comments

Posts Quoted:
Reply
Clear All Quotes