Homebrew Myconid (Pacifist) Species Details

These mushroom folk hail from the Underdark, but could not be more different from its other denizens.  These 4 to 6 foot tall colorful fungi are a peaceful people, and refuse violence in their domains. Although most of their physical characteristics vary with the colony they come from, most weigh very little at around 30-40lbs due to the fact that they are composed of a grown or "Borrowed" skeleton and mycelium.  (This race is a bit OP but I thought it was a fair trade of at the expense of being a 100% pacifist)

Myconid (Pacifist) Traits

These peaceful fungi are much more frightening than you might expect

Superior Darkvision

Having grown accustomed to the Underdark, the myconids are most at home in dim or dark conditions. You can see for 120ft in dim light as if it were bright light, and in darkness as if it were dim light. You cannot see colors, only shades of grey. 

Rigid Pacifism

These mushroom men detest violence. As a result you tolerate the violence of your party (or maybe not if they cross a line) but you see all sentient life as valuable and refuse to cause it any harm. You are able to take defensive and evasive action but are unable to attack enemies. This can only be broken in extreme cases as a result of your character reaching the conclusion that some things are worth fighting for and not everyone can be saved, however if you break this rule you will be detested by other members of your species.

Nonverbal Magic

Ignore verbal requirements for spells, as you lack both lungs and a mouth

Tough Skin

Your tough exterior is like hide, your armor class is 12 + Dex modifier. You are unable to wear armor due to your unique form but are able to wear custom made cloths if you wish.

Languages

You can read and right common but are unable to speak. You can communicate using Repport Spores weather or not you understand another creature's language.

Ability Score Increase

Your Wisdom score increases by 2 and your Constitution score increases by 1

Age

Myconids reach maturity at around 6 years of age and can live indefinitely so long as they are not killed my some other creature.

Alignment

This variant of the Myconid homebrew is most suited for Lawful Good

Pacifying Spores

As an action, you can eject spores at one creature within 15ft of you. The creature must make a constitution saving throw equal to 8 + proficiency bonus + constitution modifier or be stunned for 1 minute or until the creature takes damage. The target can repeat the saving throw at the beginning of it's turn, ending the effect upon success. You regain use of this trait after a short or long rest.

Rapport Spores

Sentient creatures that have entered a 20ft radius of you have been exposed to your rapport spores and can communicate with you telepathically for up to an hour of leaving that radius. It is ineffective against constructs, elementals, and undead. 

Animating Spores

As an action, you can target one corpse of a humanoid or a large or smaller beast within 5 feet and release spores at the corpse. The corpse will rise as a spore servant (MM p.231) for 24 hours, you can only control one spore servant at a time and regain use of this ability after completing a long rest. The body is destroyed afterwards and cannot be reanimated a second time.

Sun Sickness

While you are in direct sunlight,  unless otherwise concealed, you have disadvantage on on Strength, Dexterity, and Constitution saving throws.

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