Homebrew mandalorian Species Details

Along with their skills in combat, Mandalorians are noted for their unique armor set that offers them a number of extra weapons and utility devices.

Ability Score Increase

Your Constitution score increases by +2, and one other ability score of your choice increases by +1.

Alignment

Morality can vary, but all Mandalorians are Lawful.

Age

Mandalorians age at a rate similar to Humans.

Size

Your size is Medium, and generally comparable to a Human.

Speed

Mandalorians are comparable to Humans and move at a speed of 30 ft.

Languages

Mandalorians are well-traveled. You can read and speak Common and two other languages of your choice.

Mandalorian Armor

A Mandalorian's armor is quite unique in appearance and almost akin to their soul in importance. The most hardened elements of Mandalorian society are taught never to even remove their helmets while in the presence of others, and while other Mandalorians are less stringent with these rules, don't confuse their lax code with a drop in combat ability. The armor at its core counts as either a set of Half Plate Mail or full Plate Mail (player gets to choose; if Plate Mail chosen, player must have a STR 13 or suffer loss of movement speed). All Mandalorians have proficiency in medium and heavy armor.

Mandalorians start at 1st level with their armor, and improvements can be made to the armor as the character progresses in level. Each time a Mandalorian adds a new weapon or tool to their armor, it cannot be changed or removed, so make your choices carefully.

Your armor starts at 1st level with a Whipcord Launcher. You can add 1 additional weapon or tool for each level you progress until 7th level (thus you have 7 tools total).

1st Level

  • Whipcord Launcher Your Whipcord Launcher comes with your armor at 1st level and fires a 20-foot thin metal cord. If targeting an opponent, count this as rolling a Grapple check against the target. While the target is Grappled, you can use your movement to drag the target up to 20 feet closer to you. The Whipcord Launcher can also be used to help you climb; it can be equipped with a small Grappling Hook.

  • Helmet Sensors
    • Gain proficiency in Perception, Survival, and Nature if you don’t have them.
    • If you already have them, your proficiency bonus is doubled for those checks.


2nd Level

  • Jetpack 
    • You gain a flying speed of 60 ft for 1 minute per use.
    • You may use this ability a number of times equal to your proficiency bonus.
    • Regains all uses after a long rest.

  • Beskar Plate 
    • Your armor upgrade increases your AC to 20.


3rd Level

  • Wrist Flamethrower 
    • Range 15 ft, deals 2d6 fire damage. Increases at 5th/11th/17th.

  • Wrist Blade
    • Counts as a shortsword and is drawn/deployed normally.


4th Level

  • Forearm Shield 
    • Reaction to boost AC by +2 against an incoming attack.

  • Wrist Gun 
    • Counts as a pistol or hand crossbow depending on your campaign.


5th Level

  • Explosive Charges 
    • Grenades that you can throw or stick and detonate with a timer.
    • Damage scales at 8th/13th/18th.


6th Level

  • Whistling Birds 
    • Fire up to 6 darts, auto-hit, 1d4+1 piercing, ignore resistance.
    • Once per long rest.


7th Level

  • Jetpack Missile 
    • MUST HAVE JETPACK EQUIPPED.
    • Range 60/240, damage 5d10 (scales at 11th & 17th).
    • Once per long rest.
    • Allows selected damage type with area effects on some options

Along with their skills in combat, Mandalorians are noted for their unique armor set that offers them a number of extra weapons and utility devices.

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