Homebrew Fey Shifter 2014 Species Details
Fey Shifter
History:
In the heart of the Faewild, in a secluded enclave known as the Moonlit Glade is where the Fey Shifters reside. This hidden society thrived under the canopy of ancient trees, where the light of the moon danced with the magic of the forest. Nobody has learned which deity created these beings but at some point many millennia ago some fey started giving birth to children, some with magic and some with no magic at all. Although all of them had the ability to transform into an individual beast.
These children could turn into beasts of the land, sea, and sky. Even though the birth of these Fey Shifters were rare enough, they were still treated as lesser beings when the innate magic wasn't born into their blood. Eventually they found that if land shifters were bred with land shifters it would have a higher likelihood of producing more land shifters. Although they still had the chance of giving birth to an average fey being. Then of course cross breeding didn't change anything for it was still based on whichever fey form was gifted to the child.
Relationships:
The hierarchy of the fey is as follows. The elven fey stand on top of the political food chain followed by fey shifters with magic or intelligent fey creatures with innate magic. Then fey shifters who do not possess the innate magic are used and trained as guards, messengers, and servants for the elven fey and the higher ranked leaders of the feywild. Then they defend against the beasts that roam the wilds of the feywild.
You may think that fey shifters and lycanthropes are similar but in reality they aren't. Fey shifters do not see these darkened creatures as equals but they pity them for the fey shifters know that these cursed beings could have been something more, something greater.
Land:
- Humanoid
- Advantage on perception checks using sound or smell
- Able to communicate with genus of the species
- Gain the benefit of pack tactics while in humanoid form
- Fully Shifted
- Use AC of beast form
- Use number of attacks based on normal character sheet
- Use the attacks based on beasts stat block
- Gain temp HP added on top of
- your characters based on beasts stat block
- Use beasts movement speed
- Unable to speak common but can understand it
Air:
- Humanoid
- Gain an extra 10ft of movement speed
- Advantage on perception checks that require sight
- Able to communicate with genus of the species
- Fully Shifted
- Use AC of beast form
- Use number of attacks based on normal character sheet
- Use attacks based on animals stat block
- Gain temp HP added on top of your characters based on beasts stat block
- Use beasts movement speed
- Unable to speak common but can understand it
Sea:
- Humanoid
- Gain the ability to breath and speak underwater
- movement speed stays the same as your walking speed while swimming
- Advantage on perception checks while underwater
- Able to communicate with genus of the species
- Fully Shifted
- Use AC of beast form
- Use number of attacks based on normal character sheet
- Use the attacks based on beasts stat block
- Gain temp HP added on top of your character based on beasts stat block
- Use beasts movement speed
- Unable to speak common but can understand it
Fey Shifter 2014 Traits
Your elf character has a variety of natural abilities, the result of thousands of years of elven refinement.Ability Score Increase
Your Dexterity score increases by 2.
Age
Although elves reach physical maturity at about the same age as humans, the elven understanding of adulthood goes beyond physical growth to encompass worldly experience. An elf typically claims adulthood and an adult name around the age of 100 and can live to be 750 years old.
Size
Elves range from under 5 to over 6 feet tall and have slender builds. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Darkvision
Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Keen Senses
You have proficiency in the Perception skill.
Fey Ancestry
You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
Trance
Elves don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
Languages
You can speak, read, and write Common and Elvish. Elvish is fluid, with subtle intonations and intricate grammar. Elven literature is rich and varied, and their songs and poems are famous among other races. Many bards learn their language so they can add Elvish ballads to their repertoires.
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