Homebrew Electrofolk Species Details
Eons ago, a small group of storm elementals somehow managed to find their to the material plane and made homes in thunderclouds far above the ground. When mortals first arrived, these elementals were fascinated, intrigued, and enamored by their kind to the point that some slowly "evolved" to become more similar to them.
Their millennia of evolution lead Electrofolk to have a less amorphous humanoid shape and a more condensed, smaller size than their storm elemental counterparts. Unfortunately, their shape is the only thing humanoid about them—the swirling storms that once defined their appearance as a storm elemental now swirl only within the core of their bodies, their exteriors now defined by sparking electricity that shine in any range of yellows, blues, or purples.
Due to most peoples' unfamiliarity with them, they are often outcast or subject to hostility in mortal civilizations. In an accepting environment, Electrofolk tend to be hyper, passionate, or kind, but in a more hostile environment they tend to keep to themselves and are often more depressed. Very rarely does anyone find a blatantly grumpy or irate Electrofolk, even in the most degrading of places.
Electrofolk Traits
As an Electrofolk, you have these special traits.Creature Type
You are an Elemental.
Alignment
Due to the time and effort a storm elemental must put in to become an Electrofolk, most Electrofolk have a deep desire to properly integrate into mortal society. Even the rowdiest storm elementals tend to calm in the millennia it takes for them to fully adopt an Electrofolk form. Most Electrofolk tend towards lawful and good alignments, and while it is exceedingly rare to find chaotic or evil Electrofolk, it is certainly not impossible.
Size
Your size is Medium (about 5–6 feet tall).
Age
As Electrofolk come from storm elementals, it usually takes about 3,000 years for a storm elemental to become an Electrofolk, if it chooses to do so. Due to the time it takes to actually become an Electrofolk, all Electrofolk that exist are considered physically mature, but usually take between 15 and 20 years to become emotionally mature by mortal standards. Once again tying into their elemental nature, they can live indefinitely if left undisturbed.
Speed
Your base walking speed is 40 feet.
Lightning Form
You can move through a space as narrow as 1 inch wide without squeezing, provided you are wearing and carrying nothing. Any creature that touches the Electrofolk must succeed on a DC 12 Constitution saving throw or take 1d4 lightning damage.
Hover
You gain a fly speed (hover) equal to half your speed. Additionally, you cannot fly further than 5 feet above the ground with a fly speed granted from this ability.
You can use this feature a number of times equal to your proficiency bonus. You regain all expended uses when you finish a long rest.
Hydrophobic Body
You take 1 cold damage for every 5 feet you move in water, or for every gallon of water splashed on you. If you start your turn while completely submerged in water, you takes 3d10 cold damage. The body of an Electrofolk that dies to cold damage in this way disperses into the air.
Lightning Resistance
You have resistance to lightning damage.
Languages
Your character knows at least three languages: Common, Primordial, and one language you roll or choose from the Standard Languages table. Knowledge of a language means your character can communicate in it, read it, and write it. Your class and other features might also give you languages.
The Standard Languages table lists languages that are widespread on D&D worlds. Every player character knows Common, which originated in the planar metropolis of Sigil, the hub of the multiverse. The other standard languages originated with the first members of the most prominent species in the worlds of D&D and have since spread widely.
| 1d12 | Language | Origin |
|---|---|---|
| — | Common | Sigil |
| 1 | Common Sign Language | Sigil |
| 2 | Draconic | Dragons |
| 3-4 | Dwarvish | Dwarves |
| 5-6 | Elvish | Elves |
| 7 | Giant | Giants |
| 8 | Gnomish | Gnomish |
| 9 | Goblin | Goblinoids |
| 10-11 | Halfling | Halflings |
| 12 | Orc | Orcs |
Previous Versions
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