Homebrew Avariel ( Winged Elf ) Species Details
Description
Avariel were more delicate than their earth-bound cousins, with hollow bones to aid their flight. They had pale skin, often porcelain white. An avariel's wings were usually white, but could be black, brown, or speckled. Their eyes were slightly larger than normal and ranged in color from brilliant blues to green or purple. Their hair color was normally a silver-white or black.
Society
Avariel society was split into two groups that coexisted together, labeled "warlike" and "peaceful". Young avariel spent time immersed in both cultures (this could last over a decade), so that no matter what sect they came from, they had a deep understanding and respect of how the other half lived.
Warlike Avariel
Avariel warriors were geared towards war and power, answering to war chiefs who governed avariel society equally with the religious leaders. They lived by a complex code of honor and spent their lives defending their race. In combat, these avariel showed no mercy, often using ranged attacks from above and believing that others should know better than to create an enemy of a superior foe such as themselves. They also viewed surrender to be dishonorable (for both themselves as well as their enemies), holding the idea that when a warrior drew blood, it was a promise to honor them with their combat skill, and slaying them was fulfilling that promise. To leave a defeated foe alive was to humiliate them.
Peaceful Avariel
The other side of avariel society included scholars, philosophers, and artists. Intellectuals who believed in solving problems through reason and diplomacy, these avariels spent much time researching magic and history, contemplating religion, worshiping Aerdrie Faenya, and producing art for the sheer joy of creation.
Settlements
At one time, the center of avariel worship of Aerdrie was in the Aerie, a temple-city located in the Star Mounts within the High Forest. The ruins of the Aerie were said to be inhabited either by the red dragon Imvaernarhro or the green dragon Elaacrimalicros. Some legends stated that survivors from the Aerie could still be found in lands west of Faerûn. The last known shelter for the avariels was the Aerie of the Snow Eagles, located on the eastern edge of the Great Glacier.
Languages
In addition to speaking elvish, the avariels had their own unique form of sign language based around aerial movement. Involving things such as flaps, stalls, and wind dips. It was a less subtle sign language than those of non-flying races, having been developed primarily for communication during flight.
Religion
Most revered Aerdrie Faenya, the elven goddess of air, sky, and weather, and they acknowledged the other deities of the Seldarine to a minor extent. Aerdrie Faenya was held above all as she was considered to be the one that saved them from extinction and that she intervened in their favor.
Relationships
Avariels had good relationships with other good-aligned races who lived in the sky. They had strong ties with the aarakocra, as they shared the same patron deity and had the same respect for nature. For a very long time, they nourished respectful and admiring bonds with giant eagles.
Maleficent dragons considered avariels as enemies and their magic as a threat.
Avariel ( Winged Elf ) Traits
As with their cousins, the environment in which the avariel have inhabited has altered them some.Creature Type
You are a Humanoid.
Size
You are medium ( about 5 - 6 feet tall ).
Speed
Your speed is 30 ft.
Your fly is 50 ft ( gained at level 5. Light and Medium armor reduce this by 10 feet each ).
Darkvision
You have Darkvision with a range of 60 feet..
Avariel Lineage
| Lineage | Level 1 | Level 3 | Level 5 |
|---|---|---|---|
| Avariel | You may use your wings to glide from a higher elevation to a lower one safely, as if under the effects of a feather fall spell at a speed of 30 feet per round. You may only use this if you are able to fully stretch out your wings. You also know the Gust cantrip. | Feather Fall |
Flight: At fifth level, an avariel gains a fly speed of 50 feet per level, if they are unarmored. They must still be able to fully stretch out their wings to fly. An avariel my fly a number of hours equal to half their Constitution score. An avariel may fly if wearing light or medium armor, but their fly speed is reduced to 40 feet and 30 feet respectively, and finally they are unable to fly if wearing heavy armor. If you are reduced to below three-quarters of your health, you are unable to fly. A DC 15 Dex save will allow you to glide safely to the ground. You must take a short rest afterwards to fly again, and your health must go above at least half. You may also use magical means, such as a feather fall spell to safely land, as well. Hover: In lieu of learning a spell at level 5, you are able to hover in mid-air while you are flying, which prevents you from falling should you stop moving. |
Elven Lineage Spells
When you choose your Elven Lineage, and at character levels 3 and 5, you learn a spell as shown on the table. You always have that spell prepared. You can cast it once without a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast the spell using any spell slots you have of the appropriate level.
Intelligence, Wisdom, or Charisma is your spellcasting ability for the spells you cast with this trait (choose the ability when you select the lineage).
Fey Ancestry
You have Advantage on saving throws you make to avoid or end the Charmed condition.
Keen Senses
You have proficiency in the Insight, Perception, or Survival skill.
Trance
You don’t need to sleep, and magic can’t put you to sleep. You can finish a Long Rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.
Languages
**The below table is not accessible directly for homebrew content, only the old language table is. As such, it is presented as an Honor System, which you will only choose the languages present below, unless you have explicit permission from your DM.**
Your character knows at least three languages: Common plus two languages you roll or choose from the Standard Languages table. Knowledge of a language means your character can communicate in it, read it, and write it. Your class and other features might also give you languages.
The Standard Languages table lists languages that are widespread on D&D worlds. Every player character knows Common, which originated in the planar metropolis of Sigil, the hub of the multiverse. The other standard languages originated with the first members of the most prominent species in the worlds of D&D and have since spread widely.
| 1d12 | Language | Origin |
|---|---|---|
| — | Common | Sigil |
| 1 | Common Sign Language | Sigil |
| 2 | Draconic | Dragons |
| 3-4 | Dwarvish | Dwarves |
| 5-6 | Elvish | Elves |
| 7 | Giant | Giants |
| 8 | Gnomish | Gnomish |
| 9 | Goblin | Goblinoids |
| 10-11 | Halfling | Halflings |
| 12 | Orc | Orcs |
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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Comments
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Posted Feb 15, 2026light and medium armor reduce the fly speed but heavy does not?
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Posted Feb 17, 2026The text is small, but,
"but their fly speed is reduced to 40 feet and 30 feet respectively, and finally they are unable to fly if wearing heavy armor. If you are reduced to below three-quarters of your health, you are unable to fly." Hope that helps!
**Edit**
Thank you for my first comment! <3