Homebrew Bonded (Innistrad 2014) Species Details

The Bonded are humans who experience a form of possession from a geist or demon. Rather than being taken over completely by the possessing spirit, the bonded retains their faculties and draws power from the spirit. Knights of the Order of Saint Traft are especially known for having bonded among their members, who are possessed by the geists of fallen heros and empowered to fight evil.

The spirit has its own personality and agenda, which might be at odds with the bonded. No matter the relationship between the two, the unique state of the bonded cannot be ended with magic that ends possession.

Bonded (Innistrad 2014) Traits

Darkvision. You have Darkvision with a range of 60 feet. Ethereal Guidance. You have Advantage on saving throws you make to avoid or end the Charmed or Frightened condition. Intangible Virtue. When you take Bludgeoning, Piercing, or Slashing damage, reduce the total damage taken by 1d4. Possessed Magic. You know the Thaumaturgy cantrip. You learn a higher level spell when you reach character levels 3 (Detect Magic) and 5 (See Invisibility). You always have those spells prepared. You can cast each spell once without a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast the spells using any spell slots you have of the appropriate level. Intelligence, Wisdom, or Charisma is your spellcasting ability for the spells you cast with this trait (choose the ability when you select this species).

Darkvision

You have Darkvision with a range of 60 feet.

Ethereal Guidance

You have Advantage on saving throws you make to avoid or end the Charmed or Frightened condition.

Intangible Virtue

When you take Bludgeoning, Piercing, or Slashing damage, reduce the total damage taken by 1d4.

Possessed Magic

You know the Thaumaturgy cantrip. You learn a higher level spell when you reach character levels 3 (Detect Magic) and 5 (See Invisibility). You always have those spells prepared. You can cast each spell once without a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast the spells using any spell slots you have of the appropriate level.

Intelligence, Wisdom, or Charisma is your spellcasting ability for the spells you cast with this trait (choose the ability when you select this species).

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