Homebrew Zol'diin Species Details

Physical Description

These tall humanoids look very much like the high elves of the world. Their is just two minor differences, the Zol'diin have only three fingers and two toes which they stand upon. The Zol'diin are a digitigrade race that have very pure alabaster skin, most of them take great care to add intricate designs upon themselves with pale thin lined ink. Their eyes and hair trend into the exotic colors not normally found among other races; brilliant blues, vibrant greens, loud pinks, illustrious purples, etc.

The Zol'diin are tall lithe creatures that can be mistaken for an elf from afar. The majority of Zol'diin prefer to adorn themselves with little fabric and have jewelry adorning the rest of them. Preferring the highest quality and intricacies in their attire.

Society

The Zol'diin, after crash landing their colony ship on this world, setup an advanced city of magical technology that they took from their ship and used their cloaking field to hide themselves from the rest of the world. They want to affect as little of the world as possible until the world takes to the stars. With the strictness they have for not going out of their city, they have very regulated societal structure so as to maintain their laws and customs of non-interference.

Adventurers

Not all Zol'diin continue to hold true to their customs and laws from before the crash. So those Zol'diin have left the confines of the cloaked city and went out in the world to study, learn, and perhaps influence the rest of the world in some way. All that leave are no longer allowed back into the city for the have become traitors to their people.

Zol'diin Traits

The blessings of the Deep Void...

Ability Score Increase

Your Intelligence Score is increased by 2. Your Dexterity Score is increased by 1.

Age

The Zol'diin have a greater lifespan due to the wild energies and magicks found in the cosmic void that have affected them. Zol'diin live to be around 1000 years old. Hitting maturity by 100 years. The oldest being just shy 1500 years.

Alignment

The Zol'diin are very strict on their interactions with non-space faring worlds. So in general they are of Lawful inclinations.

Size

Zol'diin range from just under 6’ to just under 7’ tall. With the vast majority of them being between 140 and 170 lbs. Your size is Medium.

Speed

Because the Zol'diin are digitigrades they have a speed of 35 ft.

Void Sight

You have superior vision in dark and dim conditions. You can see in dim light within 90 feet of you as if it were bright light, and in darkness as if it were dim light.

Blessing of the Void

Traveling the Cosmos the Zol'diin had to be able to survive their journeys. You gain proficiency in 1 of the following skills: Acrobatics, Arcana, Athletics, Perception, or Stealth.

Trance

Zol'diin do not need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.

Zol'diin Magic

You know the Mage Hand cantrip. When you reach 3rd level, you can cast the Longstrider spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the Invisibility spell once with this trait and regain the ability to do so when you finish a long rest. Intelligence is your spellcasting ability for these spells.

Languages

All Zol'diin begin speaking Common and Elven. With their Elven language being a unique dialect that causes minor difficulties conversing in. Also, all Zol'diin can learn 1 additional Language: Draconic, Dwarven, Halfling, or Gnomish.

Comments

Posts Quoted:
Reply
Clear All Quotes