Homebrew Argent Dwarf Species Details

While the Tverd of Carpallachia became stone to survive the crushing pressure of the mines, the Argent of the Empire became gold to survive the cutthroat politics of the court. These are the "Vault Dwarves"—bankers, architects, and hoarders who retreated into massive, subterranean fortress-banks. They are not miners; they are appraisers. They view their mountain cousins as feral, dirt-eating tragedies.

Visuals: They are short but not broad; often rotund and soft-handed. They dress in velvet and silks, weaving jewelry into their beards and hair to display status. Their skin is pale and waxy, like parchment, rather than grey and cracked.

Dwarf Traits

Creature Type: Humanoid
Size: Medium (about 4–5 feet tall)
Speed: 25 ft. Your speed is not reduced by wearing heavy armor 
Age: Argent Dwarves mature at the same rate as other dwarves (about 80-100 years) but live slightly longer due to better healthcare, up to 400 years.
Alignment: Most Argent Dwarves are Lawful (they love contracts and gold) and tend toward Neutral or Evil (greed).
Darkvision: 60 ft.
Languages: You can speak, read, and write Common (Imperial) and Dwarvish (Imperial Dialect). The Imperial dialect is flowery, complex, and filled with financial jargon, unlike the rough "Stone-Speech" of the Carpallachian Tverd.

As an Argent Dwarf, you have these special traits.

Darkvision

You have Darkvision with a range of 120 feet.

The Gilded Cage

Generations of living in sterile, opulent vaults have softened your immune system. You have Disadvantage on Saving Throws against Poison and Disease. However, your connection to the Imperial banks grants you substantial starting capital. You begin play with an additional 50 Gold Pieces (Add the gold manually to your inventory).

Appraiser's Eye

You can instantly estimate the value of any gemstone, art object, or trade good. Additionally, you have Advantage on Charisma (Persuasion) checks when haggling over prices or negotiating trade contracts.

Imperial Guild Training

You were educated in the Merchant Guilds of the Empire. You gain proficiency with Calligrapher's Supplies or Jeweler's Tools (your choice). Additionally, you gain proficiency in the Insight skill, to better read the intentions of your rivals.

Imperial Resolve

Your physical form is soft, but your greed is unbreakable. You have Advantage on Saving Throws against being Charmed or Frightened.

Ability Score Increase

Your constitution is healthy from a diet of fine food, and your mind is sharp for numbers. Your Constitution score increases by 2, and your Intelligence score increases by 1.

Base Speed

Set base speed to 25 ft.

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