Homebrew Coralkin Species Details
Coralkin are unnatural creature manifesting from coral below the seas surface
Coarse and Small
With their short stature and rough skin, coralkin are often mistaken as colorful rocks, they range from heights between 5 to 5.5 feet. They weigh between 150 and 200 lbs with men often being heavier.
Coralkin range between pinks, reds and beiges. When they start dying they become pale.
Undersea Longevity
Coralkin commonly live 100 to 200 years, however Coralkin that live far from light can live up to 1,000 years.
Land and Sea Societies
Most Coralkin live in costal societies specializing in fishing or boating or undersea hunting. Most Coralkin outside of these societies are adventurers or scholars specializing in oceanic creatures
Seekers of Entertainment
Coralkin usually take interest in adventuring to see the world outside of the coast. They struggle with needing excessive amounts of water and as such they don't really travel far. So when they do leave it is to see shows or festivals.
Coralkin Names
Coralkin usually carry human names as well as a traditional name usually sounding very rough
Male Names: Felix, Dante, Liam, Valen, Theodore, Dian, Tol, Earl, Maro, Rozo, Nero, Acrope, Stag, Lepo
Female Names: Ava, Aria, Ariel, Asia, Halie, Calypso, Doria, Mara, Acria, Pata, Para, Saria
Coralkin Traits
A Coralkin character has many abilitiesAbility Score Increase
Your Constitution score increases by 2.
Age
Coralkin reach their maturity at around 10 years old but most live to 100 however Deep Coralkin can live upto 1000
Size
Coralkin range from around 4.5 over 5 feet tall and have bulky builds. Your size is Medium or Small.
Speed
Your base walking speed is 30 feet.
Darkvision
Your ancestry originates from the deep sea, you have near perfect vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can discern only bright colors
Seaborn Strength
You have proficiency in the Athletics skill.
Coral Attack
As a bonus action you may grow a coral appendage to act as a weapon or shield, After growing an appendage you can use an action to attack using the stats of a weapon you're proficient in. If it is a shield you gain a +2 to your AC
Coral Shatter
In a Coralkins dying breath they shatter into shards, they do this to defend themselves and take revenge. When the shards take blood they regenerate. When you are reduced to 0 hit points you shatter in a 15 foot sphere releasing shards of your body. If anyone is in the radius they must make a DC 17 Dexterity saving throw, on a failed save take 2d8 piercing damage. The Coralkin heals half the damage they do
Languages
You can speak, read, and write Common, and Aquan
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