Homebrew Drathari Species Details
The Drathari are a rare and formidable hybrid lineage born of draconic essence and arachnid form. Their existence is neither common nor widely understood, often whispered about in fear or fascination.
A Drathari’s upper body reflects their draconic heritage — scaled skin, pronounced horns, slit-pupiled eyes, and a presence that radiates elemental power. Below the waist, however, their physiology shifts into powerful spider-like limbs, granting them unmatched vertical mobility and predatory grace.
Unlike dragonborn, whose bloodlines follow ancient draconic ancestry, the Drathari are a convergence — a living fusion of elemental fury and patient venom. As they grow stronger, their hybrid nature awakens fully. Their venom becomes deadlier, their breath more destructive, and their predatory instincts sharpen.
Though some see them as abominations, others recognize them as evolution — proof that bloodlines do not simply mix, but transform.
Drathari Traits
Creature Type: Humanoid
Size: Medium (about 5–7 feet tall)
Speed: 30 feet
Spider Climb
You have a climbing speed equal to your walking speed. You can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Breath Weapon
When you take the Attack action on your turn, you can replace one of your attacks with an exhalation of magical energy in either a 15-foot Cone or a 30-foot Line that is 5 feet wide (choose the shape each time). Each creature in that area must make a Dexterity saving throw (DC 8 plus your Constitution modifier and Proficiency Bonus). On a failed save, a creature takes 1d10 damage of the type determined by your Draconic Ancestry trait. On a successful save, a creature takes half as much damage. This damage increases by 1d10 when you reach character levels 5 (2d10), 11 (3d10), and 17 (4d10).
You can use this Breath Weapon a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.
Hybrid Lineage
When you create your character, choose one damage type: Fire, Lightning, Acid, or Poison.
Your chosen lineage determines the damage type of your Breath Weapon and grants you resistance to that damage type.
Darkvision
You have Darkvision with a range of 60 feet.
Chitinous Scales
While you are not wearing armor, your Armor Class equals 13 + your Dexterity modifier. You can use a shield and still gain this benefit.
Venomous Bite
Your bite is a natural weapon, which you can use to make unarmed strikes. You can use Strength or Dexterity for the attack and damage rolls of this bite (your choice).
If you take the Attack action, you can replace any one of your attacks with this bite.
You can enhance your bite with venom once per turn. You can use this venom enhancement a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
The damage of your bite increases as you gain levels in this class:
• Level 1: 1d6 piercing + 1d4 poison
• Level 6: 1d6 magical piercing + 1d6 poison
• Level 10: 2d6 magical piercing + 1d8 poison
• Level 15: 3d6 magical piercing + 2d8 poison
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