Homebrew Flame Person Species Details

Living Flame

You shed bright light in a 10-foot radius and dim light for an additional 10 feet. You can extinguish or relight this light as a bonus action.

You have resistance to fire damage.

You do not need to eat or drink in the traditional sense; instead, you must spend 1 hour per day in contact with a heat source (such as a fire, magma, forge, or extreme sunlight). If you do not, you gain one level of exhaustion that cannot be removed until you do.


Dragonborn Traits

Creature Type: Humanoid
Size: Medium (about 5–7 feet tall)
Speed: 30 feet

Ability Score Increase Choose one: +2 Charisma, +1 Constitution +2 Constitution, +1 Charisma

Flame Step

As a bonus action, you can briefly disperse into embers and reappear in an unoccupied space you can see within 15 feet. The space you leave and the space you enter ignite harmlessly, shedding bright light for 1 round.

You can use this trait once per short or long rest.

Living Flame

You shed bright light in a 10-foot radius and dim light for an additional 10 feet. You can extinguish or relight this light as a bonus action.

You have resistance to fire damage.

You do not need to eat or drink in the traditional sense; instead, you must spend 1 hour per day in contact with a heat source (such as a fire, magma, forge, or extreme sunlight). If you do not, you gain one level of exhaustion that cannot be removed until you do.

Volcanic Ancestry

Your lineage stems from your volcanic progenitor. Fire Breath.

Breath Weapon

When you take the Attack action on your turn, you can replace one of your attacks with an exhalation of magical energy in either a 15-foot Cone or a 30-foot Line that is 5 feet wide (choose the shape each time). Each creature in that area must make a Dexterity saving throw (DC 8 plus your Constitution modifier and Proficiency Bonus). On a failed save, a creature takes 1d10 damage of the type determined by your Draconic Ancestry trait. On a successful save, a creature takes half as much damage. This damage increases by 1d10 when you reach character levels 5 (2d10), 11 (3d10), and 17 (4d10).

You can use this Breath Weapon a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.

Damage Resistance

You have Resistance to the damage type determined by your Draconic Ancestry trait.

Darkvision

You have Darkvision with a range of 60 feet.

Flame Flight

When you reach character level 5, you can channel draconic magic to give yourself temporary flight. As a Bonus Action, you sprout spectral wings on your back that last for 10 minutes or until you retract the wings (no action required) or have the Incapacitated condition. During that time, you have a Fly Speed equal to your Speed. Your wings appear to be made of the same energy as your Breath Weapon. Once you use this trait, you can’t use it again until you finish a Long Rest.

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