Homebrew Fenris Demihuman Species Details
Found along frozen passes, sacred glades of rimewood, and the borders of ancient winter courts, Fenris demihumans are the watchful wardens of the cold realms. Where snow pixies are whimsy, the Fenris are vigilance. They are bred and blessed by winter fey to stand sentinel over places of power, memory, and oath, their loyalty as enduring as permafrost.
Fenris demihumans appear mostly human at a glance, yet their wolfish heritage is unmistakable. White wolf ears crown their heads, keen to the faintest sound beneath snowfall, and pale tails trail behind them like drifting banners of fur. Their teeth are slightly fanged, their nails thickened into subtle claws, reminders that winter’s guardians are not merely ornamental. Their eyes often carry hues of gold, ice-blue, silver, or storm-grey, reflecting moonlight on snow.
Legends say the first Fenris were shaped in the deep Feywild when the winter courts required protectors who could walk as mortals yet endure as beasts. Bound by ancient geasa and quiet pride, they guard shrines, crossroads, hidden gates, and slumbering spirits. They speak little, but their presence alone is a warning: where a Fenris stands watch, winter’s law holds sway.
To earn a Fenris demihuman’s trust is to gain a steadfast ally. To violate what they guard is to learn how sharp the teeth of winter can be.
Fenris Demihuman Traits
Creature Type: Humanoid
Size: Medium (about 4–7 feet tall)
Speed: 30 feet Walking, 30 feet Climbing
As a creature of Fey, you have the following special traits
Keen Hearing and Smell
Like wolves, Fenris Demihumans have advantage on Wisdom Perception checks that rely on hearing or smell.
Hunter's Instinct
Due to your primal hunter's instincts you gain proficiency in Perception and Survival.
Winter Fey
As a Winter Fey and a creature of frost, you are resistant to the Cold from all its sources.
Fenris Demihumans are innately magical and as a Winter Fey their lineage grants them the unique Magic of the Winter Fey:
You know Frostbite as a cantrip. When you reach 3rd level, you can cast the Gust of Wind spell once with this trait and regain the ability every new dawn. When you reach 5th level, you can cast the Hold Person spell once with this trait and regain the ability to do so at Dawn. Charisma is your spellcasting ability for these spells.
Previous Versions
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2/14/2026 7:46:08 PM
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2.0
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2/16/2026 5:54:26 AM
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2.1
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Coming Soon
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